Hello friends! We are releasing a very exciting refpack, featuring over 350 high-res pictures with different kinds of armour, lighting conditions, fighting poses and more!
In this release, we combined over 1500 pictures that show the models in a full rotation view. This is a perfect tool for character line-ups, 3D modeling, or anatomy practice. The refpack includes 4 different models who kindly posed for us.
We are excited to present our new reference pose package, featuring over 1300 high-res pictures for artists. The theme is MERMAIDS! May is upon us and many of you are probably taking part in Mermay challenge. We curated the best references to help you boost your process - the refpack includes pictures with dynamic poses, different lighting, paired pictures.
As per many requests we've received, we are releasing a reference pack with dynamic male poses, and as always, it's perfect for figure drawing, studies, photobashing and illustration pose references.
This Purchase includes: 21 - Mesh Groups, 305 - Single Objects, All models have UV'S.
Working in Zbrush, these high quality alphas will be a great tool to help bring your creatures and skin things/body
Video Recording Process With Russian voice andEng Sub
In this video I combined 4 previous videos to demonstrate the whole process to create a cloth asset for games or real-time render presentation. I will guide you and explain methods used to model an outfit in Marvelous Designer, sculpting in Zbrush, retop in Maya, texturing in Substance painter. Video has a written explanation with easy follow.
Poligone - ZBrush Non-Destructive SubDivisions | ZBrush default subdivisions will smooth out your mesh (which led to detail loss), and shrink your mesh (especialy at the edge) so your low-res and hi-res mesh won't match.
I will guide you and explain methods used to create outfit with Marvelous Designer. Video has a written explanation with easy follow. Video from exporting to importing in 3ds max and all the settings and rendering etc., are written explaining what to do.
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