SolidAngle Cinema 4D to Arnold v2.6.0 for C4D R18-R20 Win/Mac | Arnold for Cinema 4D (or C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
Solid Angle Katana to Arnoldv 2.3.1.1 for Katana 3 and 3.1 (Win/Linux) | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Solid Angle Maya To Arnold v3.2.1.1 for Maya 2017 to 2019 (Win/Mac/Linux) | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
Solid Angle Houdini to Arnold 4.1.0 for Houdini 16.x-17.x (Win/Mac/Linux) | Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface. It enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
Solid Angle 3ds Max To Arnold 3.1.30 for 3ds Max 2018 to 2020 Win x64 | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures
Solid Angle Maya To Arnold 3.2.1 for Maya 2017-2019 | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.
Solid Angle Katana to Arnold 2.3.1.0 for Katana 3 & 3.1 | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Solid Angle Houdini to Arnold 4.1.0 for Houdini 16.x - 17.x | Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.
Solid Angle Cinema 4D To Arnold 2.5.2 for Cinema 4D R19-R20 | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects.
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