Author Alex
2021-12-27
2
Medical Drone 3d modeling Hard Surface Tutorial Workshop - Maya & Arnold
Over 20 hours of footage! Full HD video with English commentary recorded by a 3d modeling veteran of the film and game industry for 15 plus years.
Author Alex
2021-12-27
0
Project Beyond - Character in Cinema 4D, Marvelous, Quixel and Arnold
In this Gumroad I'll show you about 28Hrs of work on how to create an entire character image in Cinema4D, Marvelous, Quixel 2.0, Arnold Render and Nuke.
Author Alex
2021-09-22
3
Rohan Dalvi - Making dessert in Houdini Part 1-2 (ENG-RUS)
This is an updated version of the Tea and Cookies course. We'll take a look at modeling, shading, lighting, and rendering as we did then. The main difference of the course is that instead of rendering Mantra, we will use Redshift, Octane and Arnold renders.
Author Alex
The Gnomon Workshop – Procedural Shading Techniques for Houdini & Arnold
Learn to create photorealistic procedural shaders with Arnold and take advantage of the procedural nature of Houdini with this workshop by Wojtek Piwowarczyk, Environment Generalist TD for film, animation, and game cinematics.
Author Alex
The Gnomon Workshop – Photorealistic Character Look Dev in Maya & Arnold
Whether it’s in movies, TV shows, music videos, or video games, digital humans are everywhere. This comprehensive workshop by Sefki Ibrahim demonstrates how he approaches the look development of a digital double, and covers his complete process for lighting, shading, and rendering using Maya and Arnold.
Author Alex
Udemy – Arnold, Maya, Nuke - Intro to 3D Rendering Live Action VFX
3D Render photorealistic CGI in Arnold with your filmed footage! Bring visual effects into the real world using Maya.
Author Alex
2021-07-11
0
Rebelway – Advanced Shading Arnold & Houdini
This course is in-depth lecture on how to render realistic materials using Houdini and Arnold.
Author Alex
2021-05-30
0
Udemy – Skin Texturing And Shading In Mari And Arnold
This course will take you through the entire process from A to Z, teaching you a production proven workflow for creating skin textures and building skin shaders used by professional vfx artists in studios all around the world. We will delve deep into both the technical aspects of the workflow, as well as the creative thought process behind our decisions, making sure to explain not only the “how” but also the “why” of we use these techniques.
Author Alex
2021-03-3
0
FXPHD – MYA312 – Advanced Lighting Practices for Maya & Arnold
This course is all about exploring production-level shot lighting techniques to create beautiful, realistic and faithful lighting. There are some some fundamentals techniques that can help and instructor Philip Maddock demonstrates how to apply these techniques creatively, elevating your lighting and the quality of your rendered images.
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