In this class, we are going to be learning how we can create grain simulation-looking particles using nparticles and some dynamics. We are going to dive into how to light this, how to shade this, and how we can create some amazing simulations. will get into what makes these particles look like grains how we can dynamically change the properties of each and every particle and how to cache them. At the end of the class, you will have a creative
The Gnomon Workshop – Exterior Scene Development MP4 | ENG | Duration: 370 Minutes | Format: HD 1920x1080 In this tutorial, Adrien Vallecilla demonstrates how to create custom textures using decals, stencils, and rgb masks in Mari, lighting and look development in Maya, material layering and rendering in Arnold, and his general asset workflow. The lecture also covers vegetation scattering with Maya MASH, ivy generation with Ivy Generator, and
The Gnomon Workshop – Sculpting the Human Skull MP4 | Format: HD 1920x1080 | Duration: 207 Minutes | ENG Learn how to sculpt a realistic human skull with this comprehensive workshop by Principal Character Artist John William Crossland. You’ll discover how to identify the differences between male and female skulls and seek out the critical, key landmarks of human skulls that can bring together a sculpt from ZSphere to the final render. This
The Gnomon Workshop – Creating Creature Fur Using XGen & Arnold MP4 | Format: HD 1920x1080 | ENG | Duration: 155 Minutes Discover how to create creature fur from scratch in Maya using XGen and Arnold with Creature FX Artist Bruno Tornisielo. This 2.5-hour workshop details Bruno’s process for crafting believable hair and fur, starting with a simple sphere to demonstrate XGen's fundamental tools and principles. Bruno reveals all the important
MographPlus – The Ultimate Introduction to Arnold 6 and 7 for Cinema 4D with Kamel Khezri It’s a 729 minutes course, more than 12 hours, in 94 videos, every single minute is planned and thought for, there is no rambling, you get the top-notch quality you’ve come to expect from MographPlus. UPDATE 01 FEBRUARY 5, 2021 We added 10 new videos to the course to cover new features in Arnold 6.1 and 6.2. UPDATE 02 DECEMBER 24, 2021 We added 5 new videos
Gumroad – Bison Modeling Tutorial with Nicholas Morel This tutorial has been designed for people who are familiarized with Zbrush & Maya (or equivalent). And want to work on animals or creatures. But don’t really have any knowledge in Anatomy and don’t know how to get started. Duration : 20 hours narrated (In english). No timelapse. Software : Zbrush ; Maya ; Arnold Level : Intermediate Prerequisite : Familiar with the used software
Creating a hair groom can be simple with the right workflow. Lead Groom TD, Bhavika Bajpai, shares her professional workflow for creating a stylized groom using proxy tube geometry with XGen, Maya’s interactive grooming tool, to create hairstyles quickly and efficiently. In this 3-hour workshop, Bhavika runs through a complete workflow, beginning with analyzing photographic references and explaining how to plan out the structure of a groom, and
Title: The Gnomon Workshop - Creating a Stylized 3d Character Illustration - Zbrush, Maya, Marvelous Designer & Substance Painter Workflow with Amy Sharpe. DESCRIPTION: Explore the process of designing a character and bringing it to life as a final 3D image using ZBrush, Maya, and Substance Painter, with supporting design work handled in Marvelous Designer and Photoshop. This workshop by Senior Character Artist, Amy Sharpe, demonstrates her
ArtStation - Nakamoto - Create a Realistic CG Portrait with Maya, Zbrush, Xgen, Arnold and Mari. In this Tutorial I'll show you all my workflow to create a CG realistic portrait during 40 hours of video! I propose you a specific approach, as it's impossible and not useful for you to have 40 hours of video to look at, so here is how that works : The Tutorial is divided into chapters with audio comment and video edit where I explain you all the
Skillshare - Billowy Particle Simulation | Bifrost Aero | Maya & Arnold Renderer. Hello Everyone. In this class, we are going to learn how to create a Billowy Particle Simulation using Bifrost Aero. We are going to dive into how the process works what are the possibilities and how you can create your own particle simulation. We will dive into how Bifrost Aero actually works. We'll see how you can create custom emitters and how to deform
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