Author Alex
2020-12-24
0
Applied Houdini – Volumes V – Explosions
In Volumes V (formerly Dynamics V and VI), we’ll learn to create and control combustion style simulations in the sparse pyro solver, and then take it further by using PDG to run a bunch of wedged sims so that we can work more efficiently.
Author Alex
2020-12-24
0
Applied Houdini – Volumes IV – Interaction
Volumes IV - Interaction, where we'll make a dramatic smoke simulation that billows out from a collapsing building!
Author Alex
2019-10-19
0
Applied Houdini – Liquids II – Rapid rivers
Applied Houdini is back for Fluids II - Rapid rivers, where we're going to learn all about how to simulate and render a fast-moving river in FLIP! In this lesson, we'll learn how to set up the river's initial state, sourcing, and collisions to control the behaviour of the fluid result, and then how to design the whitewater that flows along with it! We'll also spend time on wetmap generation in order to show wet collider surfaces, add
Author Alex
2019-09-13
0
Applied Houdini – Liquids I – Fundamentals
In Liquids I, we will learn how to make liquid simulations with the FLIP solver! Really understanding the mechanics of FLIP will be the main focus, including in-depth explanations and visual aides to effectively explain how it works. We will also build a dynamic example of a liquid being sourced, collided with, surfaced, shaded, and rendered! Along the way I’ll talk about some of my favorite tips, tricks, and workflow ideas as usual.
Author Alex
2017-10-25
0
Applied Houdini – Rigids IV – Terrain Destruction
MP4 1920x1080 | 3h 45m | ENG | Project Files | 1.33 GB
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