This course teaches body rigging. Students build on the basic concepts and learn more complete full body rigging. Rigging controls like forward/inverse kinematics, twisting, and world/local constraints are added for ease of use during posing. Then shapes and customizations are applied to refine deformations. Student learn about multiplier attributes, lattices, wrap, nonlinear, and wire deformers, beginning Python scripting, ribbons, follicles,
An introduction to the principles of rigging, applied to simple objects and scenarios. In order for any 3D animation to happen, riggers (Character Technical Directors) take a completed character or prop model and use the concepts learned in this class to prepare it for deformation and action. Riggers insert bones (joints) into the character and refine the shapes and control systems so the character can act. Students learn basic rigging concepts
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