AnimSchool – Introduction to Rigging

AnimSchool – Introduction to Rigging
An introduction to the principles of rigging, applied to simple objects and scenarios. In order for any 3D animation to happen, riggers (Character Technical Directors) take a completed character or prop model and use the concepts learned in this class to prepare it for deformation and action. Riggers insert bones (joints) into the character and refine the shapes and control systems so the character can act. Students learn basic rigging concepts including hierarchies, constraints, skinning, blendshapes, connections, joints, orientation, inverse kinematics, expressions, math nodes, xray, curve controls, custom attributes, sets, Set Driven Keys, and hypergraph connections.
Each exercise builds on the previous, so students are able ease into the complexities of rigging.
Download links:
    
		
		Intro_to_Rigging.part1.rar - 999.0 MB
Intro_to_Rigging.part2.rar - 999.0 MB
Intro_to_Rigging.part3.rar - 999.0 MB
Intro_to_Rigging.part4.rar - 999.0 MB
Intro_to_Rigging.part5.rar - 999.0 MB
Intro_to_Rigging.part6.rar - 830.6 MB
          
    
    
		
		Intro_to_Rigging.part2.rar - 999.0 MB
Intro_to_Rigging.part3.rar - 999.0 MB
Intro_to_Rigging.part4.rar - 999.0 MB
Intro_to_Rigging.part5.rar - 999.0 MB
Intro_to_Rigging.part6.rar - 830.6 MB
Intro to Rigging.part1.rar
Intro to Rigging.part2.rar
Intro to Rigging.part3.rar
Intro to Rigging.part4.rar
Intro to Rigging.part5.rar
Intro to Rigging.part6.rar
        
    
   
     	
    
       
   
		
	
	
		
		
	
	
	
	
	
	Intro to Rigging.part2.rar
Intro to Rigging.part3.rar
Intro to Rigging.part4.rar
Intro to Rigging.part5.rar
Intro to Rigging.part6.rar
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