3D Rigging: Build the Skills Needed to Start Rigging you Own 3D Characters TODAY What you'll learn What's Rigging and why is it important. How to correctly prepare your models for Rigging. Create and manipulate bone objects. Skin your model and use the skin modifier's features to improve the deformations. Build animation controls. Connect animation controls with bone objects using constraints. Setup inverse kinematics. Build an awesome looking
Learn Car Modeling in 3DS Max - Course for Car Modeling Beginners What you'll learn Model Car Exteriors in 3Ds Max Requirements Modeling Basics in 3ds max Description In this 3dsMax tutorial we'll use an edge modeling method to begin building our Audi R8 Spyder. Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the
Everything you need to create stunning, professional exterior renderings with 3ds Max + Vray and other pro tools What you'll learn Use the project files to create an advanced exterior rendering with all the latest tools & techniques. Add new advanced tools (like Substance Designer) to your workflow and improve the quality of your images. Dramatically improve your rendering skills Create and advanced rendering for your arch viz portfolio
Add Drone and other live footage to your workflow by using built-in tools from 3ds Max and Adobe After Effects. What you'll learn Take drone and other live footage, camera track it accurately, and composite 3D elements into the footage for a convincing visual effect. Camera track footage using Adobe After Effects. Match 3d models to your tracking information in 3ds Max. Composite using After Effects to accurately match lighting, color, etc. of
Learn to use 3ds Max poly modeling tools to create any kind of advanced 3d model you can imagine. What you'll learn Poly modeling in 3ds Max, from beginner to advanced Create your own complex 3d objects from scratch Learn the skills necessary to model anything you can imagine using 3ds Max poly modeling tools Learn to UVW unwrap your objects for applying custom materials Requirements Access to 3ds Max and some familiarity with how to use it
model+model ReDeform v1.0.3.1 for 3ds Max 2015 to 2023 Win x64. ReDeform is a unique 3ds Max plugin for dynamic resizing and rescaling objects in real world units. Create parametric models in seconds Change size in viewport with fewer clicks Uniform dimensions Scale precisely to world units Link: http://www.modelplusmodel.com/plugins/redeform.html
V-Ray Advanced v6.00.08 for 3ds Max 2018-2023 Win x64. V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter – not harder – by automating steps that used to take up valuable time. KEY FEATURES NEW —Powerful Scene Intelligence Automatically analyzes your scene to optimize rendering so you get the best quality in less time. NEW —2X FASTER GPU RENDERING Fast new GPU
Learn How to Create a Sci-fi Scene using 3ds Max, Substance, Photoshop & Unity What you'll learn Create a 3D environment suitable for games Learn High Definition Rendering Pipeline in Unity Bake clean maps and create Trim Sheets Gain understanding on how to create realistic lighting to set the mood Create UV layouts correctly and efficiently Learn how to apply dirt and grime using Substance Requirements Basic knowledge of 3ds Max, Substance
Learn How to Create an AAA Quality Prop Weapon using 3ds Max, Substance Painter, and Marmoset Toolbag What you'll learn Students will gain a better understanding of how game assets are professionally made in AAA game companies Create clean low poly mesh that is suitable for games Effectively create organized and properly laid out UVs Bake maps and resolve any baking errors Create realistic texture and color details Polishing and rendering for
Model and Texture a Sci-Fi Game Prop using Zbrush, 3Ds max, Substance Painter, and Marmoset What you'll learn Acquire artistic theory in modeling and texturing game props Understand the industry pipeline of creating AAA quality game asset How to efficiently retopologize Prepare models for baking Create believable scratches, dirt, and discoloration Render high quality finished product for portfolio presentation Requirements Intermediate knowledge
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