KeyHydra Plugins for 3ds Max 2020-2021 Win x64
In this course we will be looking on how to create a 3d asset from start to finish. We will be focusing on creating a asset that is focused on being for games by using the correct texture and optimization techniques. We will be going over on how to create a proper high poly and low poly in 3ds max and then on how to uv unwrap our low poly and prepare our scene for baking our normal and AO map.
As for this course, it’s an epitome of the instructor’s modeling experience for over a decade. As a model artist and photographer, the instructor will not only introduce the key to modeling in 3ds Max, but also share his unique perspective on light settings. You will learn to build a high-poly model for hard surfaces, to apply Vray materials and light settings, and to composite images in Photoshop. After this course, you will acquire the
Make FloorGenerator even better
Here I'll be taking you through an in depth tutorial on how to create a well designed and artistic robotics arm. The tutorial covers conceptual design to poly modelling, texturing and rendering in Octane.
KM-3D SmoothBoolean v2.0 for 3ds Max 2013 to 2021 Win x64 | SmoothBoolean is a spectacular 3ds Max plugin for creating smooth transitions between ProBoolean meshes.
Ideal for Designers, Vfx and Game companies, expert users and Advertising agencies, as well as any hard surface modeller. Its primary application is to create complex objects starting from simple shapes, but it can also be used to add details to any hard surface model, even tassellated nurbs from C.A.D.!
Easy to use Unwrap tools for Archviz, Gamedev and more.
In this course, students learn the fundamental workflows and approaches for creating a wide range of dynamic effects for real-time game environments. Students will learn essential methods for efficiency and optimization of visual effects to be used in a video game. It will feature different types of effects for different markets: first-person shooters, 3D action games, MOBAs, mobile games, etc.
Using render elements, V-Ray Next for 3ds Max offers fine-grained control over parameters necessary for creating high-quality composites, such as reflections, shadows, mattes, and more. In this course, Brian Bradley shows how to use V-Ray Next to create renders specifically for a post-production workflow in applications like Photoshop and After Effects. Explore the render elements UI and workflow and the output options for still images and
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