Quickly making an accurate floorplan of your own home using your phone and a laser meter.
3D Game Environment Cathedral Creation | Modeling, Unwrapping, Texturing, Game Setup using 3ds Max, Substance Painter, Substance Designer, & Unreal Engine
In a 5 part video series lasting in total more than 2,5 hours I'm diving into high detail Photogrammetry and taking you through each step of the way that led me to this point.
Whole course less than 6 hour-long and it will give you a lot of useful information about Substance Painter and also 3ds Max.
The ultimate melee bundle edition! You will get both the SWORD and the MACE Tutorial with a bit of a saving on top.
SiNi Software is a developer of Autodesk® 3ds Max® plugins that minimise your time doing the tedious and boring stuff allowing you to focus on the creative work you enjoy. Our plugin products can be divided into two groups, Utility plugins and Object plugins. The utility plugins are grouped into our IgNite toolset and includes more than 200 tools and features with an expanding collection of bespoke plugins.
In this course, we will practice modeling sanitaryware objects in 3DSMAX. We will use the most basic mesh modeling modifier: EditMesh. EditMesh modifier focuses on the vertex, edge, and polygon subobjects of a mesh object. We will also use TurboSmooth and FreeFormDeform (FFD) modifiers to modify and create our objects. We will start with a single polygon and create an object out of it.
Video course on professional modeling in 3D Studio Max. This course was created with the expectation that any beginner can easily start his training with it. Step by step we will fully model the design of the frigate, laying a powerful foundation for moving to the distant horizons of creativity. The approach to creation is based on the principle of modeling the profile of the ship's hull and borrowed from the shipbuilding engineers, which gives
3ds Max is a powerful, deep, and multifaceted program, so there's always more to learn. This weekly series aims to keep you on top of the latest tools and techniques, and introduces fresh perspectives on traditional methods for architectural and product visualization, animation, visual effects, games and virtual worlds, and motion graphics.
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