Plug-ins
Triune Color – Western LUTs (Win/Mac) | 11 western inspired LUTs
V-Ray Next Build 4.10.01 for SketchUp 2016 to 2019 Win x64 | With V-Ray Next for SketchUp we’ve boosted the speed and simplicity of SketchUp’s premier renderer. Now, with a few clicks, you can create high-quality ray-traced visuals using one of the world’s most widely used design programs. Automatic scene analysis and adaptive lighting join dozens of new features, bringing more performance to the design process.
maxtools V-RayMtl Converter v3.98 for 3ds Max 2013 to 2020 Win | The professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines into V-Ray, as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)
Zone System Express Panel for Adobe Photoshop 5.0 | 2.4 GB The Zone System Express Panel has evolved from the necessity to increase photographic workflow efficiency. In past years the Zone Systems did an excellent job of speeding up the workflow, but they were based on Actions in Photoshop. Actions are great, but they require more steps than necessary to accomplish the task at hand. They also tend to be difficult to find what you are looking for
FoldFX v1.0 for 3ds Max Win | FoldFx is a 3ds Max motion graphics tool for creating poly folding animations. The user has almost endless possibilities since every aspect of the animation is controllable.
After Effects Scripts & Plugins Bundle 1 October 2019 | 186 MB
Sellfy – SUMMER 18 LUTs (Win/Mac) | For a warmer and more vivid look on your footage taken in sunlight I created this 3D LUT.
Red Giant VFX Primatte Keyer v6.0.1 Win | Fast, Automatic Chroma keying
Peregrine Labs Bokeh v1.4.6 for Nuke 12.0 Win x64 | Bokeh is a highly optimized plug-in for simulating out-of-focus effects and the industry’s first and only to fully support deep data.
The professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines into V-Ray, as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc).
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