Solid Angle 3ds Max to Arnold v2.2.956 for 3ds Max 2018 and 2019

Author Alex
2018-10-30
862
0

Get new update of Solid Angle 3ds Max to Arnold v2.2.956 for 3ds Max 2018 and 2019


Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Changes v2.2.956:

Enhancements:

New operator graph: a new dedicated graph is available for creating and connecting Arnold operators. In the previous versions of the plugin, operators were inappropriately exposed as shaders in the material editor. Now a new graph is available through the top Arnold menu, where operators can be chained together and assigned to the scene. Operator graphs can be exported to an .ass file, to be loaded back or imported into other DCCs. Available only in Max 2019, operators have been discontinued in 2018.
Round Corners shader. This shader modifies the shading normals near edges to give the appearance of a round corner. The simplest way to use this shader is to connect its output to the surface shader's normal ports.
New layer_rgba clamp parameter and normal_map blending mode.
New Toon Sheen parameters.

Fixes:

Scene translation very slow for scenes with thousands of objects.
Shaders not in slate go lost after saving and loading back a scene.
Constant names for exported nodes in animation, making shaders like color_jitter inconsistent when rendering a sequence.
Mesh lights not picking up the texture map.

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