Solid Angle Cinema 4D To Arnold 2.4.1.1 for Cinema 4D
Download new Solid Angle Cinema 4D To Arnold 2.4.1.1 for Cinema 4D
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Features:
Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third party plugins like X-Particles and Turbulence FD.
Changes v2.4.1:
Release Date: September 4, 2018
This version uses the Arnold 5.2.0.0 core.
On Windows, C4DtoA 2.0 and later require the Visual Studio 2015 redistributable.
Added support for CINEMA 4D R20. Support for CINEMA 4D R17 is dropped.
FEATURES
Support for Multi-Instances in CINEMA 4D R20
Support for the Volume Loader and Volume Builder in CINEMA 4D R20
ENHANCEMENTS
Baking multiple objects in the Bake Texture dialog
Specify settings of the selected driver and filter in the Bake Texture dialog
Run operator export/import from a python script
FIXES
Node names are not unique across files in an exported ASS sequence
Opening Xpresso in a blank scene freezes C4D
No vector motion blur from Alembic vertex tags
State of the Arnold material Alpha channel is not preserved
Bitmap shader does not work as alpha of the Arnold material
Skip license check warnings when batch rendering
Plugin does not load on OSX High Sierra from an NFS drive
API
There are modifications in the C4DtoA API which require third-parties to recompile their C4DtoA extensions.
Release Date: September 4, 2018
This version uses the Arnold 5.2.0.0 core.
On Windows, C4DtoA 2.0 and later require the Visual Studio 2015 redistributable.
Added support for CINEMA 4D R20. Support for CINEMA 4D R17 is dropped.
FEATURES
Support for Multi-Instances in CINEMA 4D R20
Support for the Volume Loader and Volume Builder in CINEMA 4D R20
ENHANCEMENTS
Baking multiple objects in the Bake Texture dialog
Specify settings of the selected driver and filter in the Bake Texture dialog
Run operator export/import from a python script
FIXES
Node names are not unique across files in an exported ASS sequence
Opening Xpresso in a blank scene freezes C4D
No vector motion blur from Alembic vertex tags
State of the Arnold material Alpha channel is not preserved
Bitmap shader does not work as alpha of the Arnold material
Skip license check warnings when batch rendering
Plugin does not load on OSX High Sierra from an NFS drive
API
There are modifications in the C4DtoA API which require third-parties to recompile their C4DtoA extensions.
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