SolidAngle Maya to Arnold 3.1.0 for Maya 2016 – 2018 Win

Author Alex
2018-08-11
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SolidAngle Maya to Arnold 3.1.0 for Maya 2016 – 2018 Win

Download next update of SolidAngle Maya to Arnold 3.1.0 for Maya 2016 – 2018


No RLM

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.

Features

Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.

Changes v3.1.0 (August 10, 2018):

MtoA 3.1.0 is a feature release, including the following improvements:

Shader Improvements

Added sheen parameters in aiStandardSurface.
Added new cell noise shader aiCellNoise.
Cryptomatte shaders are included by default with MtoA.
aiToon can compute the edge detection based on custom toon_id value when it's set on the shapes.
New Matrix shaders.

Arnold RenderView

Added progress bar to the renderview.
Improved feedback in the status bar, about what is being processed by MtoA.

Standins

Added parameter "operators" allowing to apply operators to a specific standin only. The selection string must refer to the nodes inside the .ass file.
Show the contents of the .ass file in the Standin Attribute Editor, and allow to apply overrides on the selected items.
Stabilized the VP2 display of Standins, including if a render is in progress.

Render To Texture:

Added option "extend edges" to fill texture seams.

Other

Improved the quality of both noice and optix denoisers.
Added menu in "Arnold->Utilities" to Export / Import operator graphs.
Maya shaders "checker", "multiplyDivide", and "clamp" are now being exported as Arnold native shaders.
Fixed IPR updates of XGen splines.
Improved Arnold area lights illumination in VP2.
Bifrost foam can be rendered with both a surface and a volume shader.
Extended the menu "Arnold->Utilities->Convert Shaders to Arnold" to support the following utility alShaders : alLayer, alLayerColor, alRemapColor, alRemapFloat, alFractal, alFlake, alLayer. A basic support of mia_material, dielectric and VrayMtl is also included.

Incompatible changes

MtoA 3.1.0 is not binary compatible with 3.0.* versions. All 3rd party extensions, shaders, and procedurals will need to be recompiled against the latest version.

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