Auto-Rig Pro v3.63.25 for Blender

Author Alex
Auto-Rig Pro v3.63.25 for Blender

Blender Market - Auto-Rig Pro v3.63.25

Versioning: Blender 3.0 support! And still backward-compatible with Blender 2.8x, 2.9x versions.
Rig: Feet and arms Z axis now points upward by default, which is more conventional. Warning, clicking "Match to Rig" will lead to wrong arms rotation when used with old rigs, enable "Old Arms Alignment" in the "Legacy" panel to fix it, or click "Update Armature" to correct old axes.
Rig: Support for generating multiple Auto-Rig Pro armatures in the same file
Rig: New "Soft IK" setting for legs, to avoid the typical knee pop when the leg is switching from straight to flexed pose. Note, this leads to slightly stretched bones in order to soften the IK pop, then this setting remains optional (Limb Options)
Rig: New bind setting "Selected Bones Only" to bind only to selected bones
Rig: The bind setting "Exclude Selected Verts" was changed to "Selected Vertices Only", leading to the opposite and more intuitive behavior
Rig: The utility to convert Quaternions <-> Euler rotations can now bake only existing keyframes instead of all frames, selected or all bones, and supports all Euler orders
Rig: The rig functions (snap IK-FK and others) are now based on bone selection, instead of active bone. This means bones can now be selected with box selection for example
Rig: "Apply Pose as Rest Pose" now shows a warning if some instanced meshes are found (multiple users), since they're not compliant with it
Rig: Armatures object transforms (location, rotation) are now unlocked by default
Rig: Bones added as new limbs or limbs options, are now positioned properly when the armature object is translated or rotated.
Smart: Support for multiple armatures in the same file
Export: Support of NLA as a global animation track instead of exporting each action separately
Export: For Unreal-Humanoid export, the IK Hand Gun animation is now supported
Remap: Full refactor of the remap features for better performances/easier usage
- New "Preserve" mode when clicking "Redefine Rest Pose".
When enabled, the actual rest pose of the source armature remains untouched. It only takes a snapshot of the newly defined pose, and use it to offset the bones transforms when retargetting.
If disabled (the old way) the actual rest pose is modified, and the animation is re-baked, based on the new rest pose
- Freezing armatures object transforms is now optional, retargetting should work even with non-zeroed out objects coordinates (rotation different from 0, scale different from 1).
A new "Show Freeze Warnings" button has been added to hide or show freeze warning prompts
- Location/IK/Root remapping is now faster, the pre-baking phase is no more necessary
- When redefining the rest pose, the rest of the menu is now hidden (it was wonfusing and prone to error to have all other buttons still visible)
Remap: Custom presets can now be exported in the built-in list presets, for quick export-import

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