Blender Market – Auto-Rig Pro v3.50.23
Blender Market – Auto-Rig Pro v3.50.23
Auto-Rig Pro is a set of tools to rig characters, retarget animations, and provide Fbx export for Unity and Unreal Engine.
--[3.50.23]--
New/improved:auto_rig_pro_3.50_23.zip
Rig: Custom Limbs are in! The selected bones can be saved as a custom limb, so that they can be easily added in any armature later. This is the first phase of the implementation, only custom bones are fully supported. Auto-Rig Pro limbs (arms, legs...) as custom limbs will be supported later in the second phase of the implementation.
Skin: Multiple corrective shape keys per bones are now supported
Export: Selective action export using checkboxes in option
Rig: The custom shape edition has been improved to ensure the edited custom shape is always linked to the selected bone
Export: Allows custom bones export as masters controller (parent of the "root.x" bone)
Export: For humanoid export, allows location values different from 0 for the spine, neck and head bones
Fixed:
Smart: Error when setting facial
Rig: Some sub-limbs (toes) had missing custom shapes
Rig: the picker buttons were set in one layer only
Rig: Bones used for the rotation of corrective shape keys don't inherit scale anymore from their parent since it was leading to incorrect rotation evaluation
Rig: Some picker buttons were locked after applying changes
Rig: Set all picker buttons in layer 0
Rig: Removed the Reset All button from the picker, since it's already included in the Rig Main properties interface
Smart: The fingers detection was broken with the Blender 2.83 update
Remap: Unbinding could lead to an error if the rig has animation data
Export: Ensure animation export without errors in case meshes have multiple armatures modifiers
Export: Spline limbs could be incorrectly parented
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