Solid Angle Cinema 4D To Arnold v2.4.5.1 for Cinema 4D R18-R20
Solid Angle Cinema 4D To Arnold v2.4.5.1 for Cinema 4D R18-R20
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Features:
Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third party plugins like X-Particles and Turbulence FD.
Changes 2.4.5.1
FIXES
Seams in render with Cylindrical and Spherical projection
Wrong alpha in the IPR
IPR crash with subdivision, fracture and custom texture mapping
Motion vector blur does not render in the IPR
C4D crashes on exit on OSX when the scene has an OSL shader
C4D crashes on exit when a shader was copied in the network editor
Animation does not work when baking textures
Alembic float vertex map is not rendering
Displacement scalar zero value should not be in length unit
FIXES
Seams in render with Cylindrical and Spherical projection
Wrong alpha in the IPR
IPR crash with subdivision, fracture and custom texture mapping
Motion vector blur does not render in the IPR
C4D crashes on exit on OSX when the scene has an OSL shader
C4D crashes on exit when a shader was copied in the network editor
Animation does not work when baking textures
Alembic float vertex map is not rendering
Displacement scalar zero value should not be in length unit
Download links:
Comments
Add comment
Tags
Archive
« November 2024 » | ||||||
---|---|---|---|---|---|---|
Mon | Tue | Wed | Thu | Fri | Sat | Sun |
1 | 2 | 3 | ||||
4 | 5 | 6 | 7 | 8 | 9 | 10 |
11 | 12 | 13 | 14 | 15 | 16 | 17 |
18 | 19 | 20 | 21 | 22 | 23 | 24 |
25 | 26 | 27 | 28 | 29 | 30 |
Vote
New Daz3D, Poser stuff
New Books, Magazines