Game Development / Unreal Engine Assets | 2023-02-19
![Stream of Consciousness with Jeff Simpson](/uploads/posts/2022-01/1643554896_stream-of-consciousness.jpg)
Watch as Concept Artist Jeff Simpson (Assassin’s Creed, Snow White and the Huntsman) walks us through his process for creating hauntingly beautiful images. See him work in real time, as his discusses his methods, influences, and reference techniques in this 2.5 hour demo.
![A Portrait in Pencil with Greg Ruth](/uploads/posts/2022-01/1643554182_a-portrait-in-pencil-with-greg-ruth.jpg)
In this 2.5 hour demo, Greg Ruth walks us though his process of creating a fantasy portrait in graphite. Using a Dune-themed portrait as an example, Greg discusses how to create convincing form and imbues your portraits with a sense of character and backstory. Additionally, Greg takes the time to demonstrate how he creates the unusual textures he is so well known for, such as smoke and stars.
![Unreal Engine – Ghost Creature Anims](/uploads/posts/2022-01/1643554594_ghost-creature-anims-1.jpg)
Preview Video Website Production Description Total Animations: 77 attacks 2 crawl 13 idles 41 movement 15 staggers 2 paired 4 Disclaimer blueprints for any game play not included, this is strictly an asset pack character models from the promotional
![Remarques – Dorian Vallejo](/uploads/posts/2022-01/1643553685_remarques-dorianvallejo.jpg)
In this 2+ hour video, watch artist Dorian Vallejo create a fully realized painting inside the front cover of one of his books, captured all in real time! Listen in, as he and Dan dos Santos have a one-on-one conversation, discussing Dorian’s views on Art, growth, compromise, and passion. A truly honest, and insightful look at this world-class artist.
![MakingMonsters – JustinGerard](/uploads/posts/2022-01/1643553292_makingmonsters-justingerard.jpg)
Illustrator Justin Gerard demoed in front of a live audience at the Fantastic Arts Conference in March of 2020. Using suggestions from the audience, he created a completed original character, on the spot, with no planning whatsoever.
![Unreal Engine – Footsteps Sounds (All Surfaces)](/uploads/posts/2022-01/1643553246_footsteps-sounds-all-surfaces-1.jpg)
Footsteps Sounds (All Surfaces) 296 high-quality footsteps sounds specially crafted to help you put sound to your games. This pack covers the following surfaces : Blood Concrete (2 types) Creaky Wood Dirt Earth Grass (2 types) Gravel Heel Leaves Low Met
![Sci-Fi Corridor 3D by Eric Huang (With UE Assets)](/uploads/posts/2022-01/1643552865_artstation-sci-fi-corridor-3d-by-eric-huang-with-ue-assets.jpg)
In this project, I was inspired by the visual direction of overwatch, I didn't go with the fully stylized art style, I'm trying to achieve a grudge and unique looking. The whole scene was baked in lightmaps, used Blender and substance painter for modeling and texturing.
![Megascans – 3d models for street](/uploads/posts/2022-01/1643551751_megascans-3d-models-for-street.jpg)
Megascans – 3d models for street | FBX | LODS | TEXTURES
![Unreal Engine – Fast Stylized Procedural Sky](/uploads/posts/2022-01/1643551961_fast-stylized-procedural-sky-1.jpg)
Fast Stylized Procedural Sky is a unique dynamic sky material and advanced weather system that is perfectly balanced between quality and efficiency. Designed and optimized specially for Mobile, Virtual Reality, and stylized PC/Console games. [Showcase]
![Professional Photographer – February 2022 (True PDF)](/uploads/posts/2022-01/1643551637_professional-photographer-february-2022.jpg)
Professional Photographer – February 2022 | English | 93 pages | True PDF | 16 MB
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