Game Development / Unreal Engine Assets | 2023-02-19
I've developed the EASY ART lessons to get straight to the point, in STEP BY STEP real-time lessons that you can follow along with and start making cool characters IMMEDIATELY. Learning to draw doesn't have to be repeating a bunch of frustrating rules. You can enjoy the process and improve with every drawing.
Drawing characters is EASY. Most people say that they can barely draw a stick figure. But what they don't realize is that drawing a stick figure is just the first step- the basic groundwork, for ALL drawings of the human body!
In this tutorial, the multi-talented concept and texture artist Ishmael Hoover collaborates with Levelup.Digital to share his workflow in creating stylized hand-painted textures for games.
Welcome to Bunny World, a simpler world where Bunnys frolic and play, and the only strife is weather they go to the luau or the Biergarten
Drawing and Painting Expressive Little Faces – Step-by-Step Techniques for Creating People and Portraits with Personality | English | February 18th, 2020 | ISBN: 1631598651 | 144 pages | EPUB | 18.28 MB
Non-Destructive Hard Surface Modeling in Blender. | Duration 5h | Project Files Included | MP4
This is the additional optional asset pack for the Houdini workshop, if you want to know how some setups were made and jump in and see for yourself.
In 1997, an IBM computer named Deep Blue beat Gerry Kasparov, a world chess champion, after a six-game match. While AI technology has grown in exciting, and often revolutionary, ways since Deep Blue's victory at the chessboard in the late 90s, many of the techniques it implemented are still relevant today. In this course, explore some of these techniques as you learn how to leverage key AI algorithms to create two-player, turn-based games that
iClone Character Creator – Professional Outfits Pack | - 12 CC Projects - 31 CC Cloth Bases - 156 CC Cloth and CC Accessory
Welcome to the Top Down Camera Course! Brought to you by Indie-Pixel. In this course we will walk through the process of creating a Top Down Camera like those seen in orthographic games. We will walk through the code logic, step by step. We will then Create a basic editor tool to make it easier for anyone to edit. Finally we will look at ways to automate the setup of the camera and how to make the code more re-usable by basing our classes. By
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