Allegorithmic Substance Designer 10.1.0.3468 Win x64

Author Alex
2020-04-9
434
0
Allegorithmic Substance Designer 10.1.0.3468 Win x64

Allegorithmic Substance Designer 10.1.0.3468 Win x64

Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.

Material authoring
- Create materials with full control and infinite variations.
- Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.

Scan Processing
- Process scans thanks to filters and tools in an adapted to photogrammetry workflow.
- Substance Designer features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.

Import a wide variety of content
- Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj). No need to worry about tiling, either – Substance Designer handles it automatically.

Real-Time Physically Based Viewport with Iray Path Tracing
- Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders.
- Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.

Node-Based Non-Destructive Workflow
- Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact.

Powerful generators, tools and filters
- Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.
- Access and modify the sources of all filters.

Integrated Full-Featured Bakers
- Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer.
- The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals.

Changes v10.1.0 (Released: April 09, 2020)

Added:

[Shortcuts] Shortcuts manager for node creation
[Content] New PBR Render Node
[Content] New FXAA filter
[Content] New Hald CLUT filter
[Content] Expose filtering in 'Crop' nodes
[3D View] Improve Shader parameters / texture assignment workflow
[3D View] New Unlit shader
[3D View] Add a "Scalar Zero Value" to the displacement shaders
[3D View] Add an option to downscale viewport resolution when High DPI is enabled
[3D View] GLSLFX: Allow to set gui information on sampler (default, min, max, guiMin, guiMax, guiStep, guiWidget, guiName, guiGroup)
[3D View] Add 'Load State With Mesh...' option in the Scene menu
[3D View] Add the ACES tonemapped output transform in Legacy color management mode
[Bakers] New Sampling method in AO, Curvature, Bent Normal, Thickness bakers
[Bakers] New Normalization options in Height and Thickness bakers
[Color Management] Integrate Adobe ACE (Adobe Color Engine)
[Color Management] Add options to set default behavior when ICC profile is missing
[Parameters] Make sliders incrementing consistent with Substance Painter
[Packaging] Bundle as many Qt dlls as we can for Python scripts
[Project] Disable settings for read-only project files and communicate that state clearly
[Preferences] Hide specific unclear settings related to responsiveness and computation periods
[UI] Rename Pow2 -> 2Pow
[Properties] Optimize compositing graph properties display
[AXF] Update to AXF SDK 1.7.1

Fixed:

[3D View] Ambient Light parameters are not visible eventhough it is enabled
[3D View] glslfx: Color widget is always a vec3 without alpha
[3D View] Environment map set from a resource is not saved in the scene resource
[3D View] Iray: Ambient light is converted to a point light at scene origin
[3D View] glslfx: Color widget is always a vec3 without alpha
[Parameters] Instance Package URL is not correct in the attribute group
[Parameters] Crash when exposing parameters
[Parameters] Icons are not correctly aligned in parameters of Curve nodes
[Parameters] 'Text' node string is only displayed in 'Preview' mode when exposed
[Parameters] Crash when renaming an input parameter used in 'Visible If' statement
[Parameters] Crash when deleting a Levels node which has a function set in any of its parameters
[UI] Warning icon in input parameters list is placed on top on an existing button
[UI] Warnings are not cleared on correct input parameter item in a specific case
[UI] Prevent the "Is mesh UDIM ?" popup to appear when the mesh UVs are strictly in the [0,1] tile
[UI] Presets drop down lists can be scrolled with mouse wheel with a simple mouse hover
[UI] 'Output(s) computation' option in graph attributes is incorrectly named
[MDL] Crash when placing a SBS graph resource into a MDL graph
[MDL] SBS node with image input does not work correctly
[MDL] Incorrect texture bindings & usage names
[Graph] Input value group and usage are ignored in 'Material' Link Creation Mode
[Graph] Input Values use the default value instead of input data for Booleans
[Bakers] Incorrect normals in World Space Normals baker using a tangent Normal map in specific cases
[Bakers] Excessive memory usage when baking with the Preview window opened
[Presets] corrupted preset make rendering crash
[Presets] Boolean parameter from old SBS is not impacted by preset
[Library] Resources from the first open package are listed in the node creation floating menu
[Publish] Publishing to SBSAR returns Error code 13 in SBSCooker on macOS
[Publish] Deprecated argument warning in SBSCooker when publishing to SBSAR
[API] Can't get the Metadata from a package that comes from a .sbsar file
[Export] In Legacy mode, colorspace option reverts back to defaults for specific outputs
[2D View] Copy to clipboard does not take the Color Management state into account
[Unix] Designer ignores system signals
[Library] Some filters in the library don't work properly because of translated tags
[Cooker] Square Root of negative numbers should return 0 instead of NaN
[2D View] Red and blue channels are swapped after undoing the first paint stroke
[Console] Too many warning message in the console "QPixmap::scaled: Pixmap is a null pixmap"
[Content] "Shape Glow": cooking warning
[Dependencies] Assigning a graph located in a different package to a mesh does not create dependencies
[Iray] Material properties becomes inactive after switching geometry

Minimum Requirements:
- OS: Windows 7 / 8 / 10 - (64 bit)
- Memory: 8 GB RAM
- Graphics: VRAM 2GB
- DirectX: Version 11
- Resolution: 1280px width (≥ 1 Mega Pixels)

Recommended Requirements:
- OS: Windows 7 / 8 / 10 - (64 bit)
- Memory: 16 GB RAM
- Graphics: VRAM 4GB
- DirectX: Version 11
- Resolution: 1920x1080px

Supported GPUs:
- Intel HD 5000 / IRis Pro 6200 and above
- NVIDIA GeForce GTX 600 and above
- NVIDIA Quadro K2000 and above
- AMD Radeon HD 7000 and above
- AMD Radeon Pro WX-serie / Pro Duo and above
- AMD FirePro W-series / FirePro S-series and above

Languages Supported:
- English, Japanese, Korean.

Download links:
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