Game Development / Unreal Engine Assets | 2023-02-19

This is a step-by-step tutorial showing how to rig a character in Maya! You will learn how to create controls for your character so it can be animated. Learn to create a Skeleton and set up a Control Rig. Unlock the power of Maya's Human IK solver to save time and offer complex control over your character. Blendshapes, Painting Skin Weights, Creating Custom GUIs, Set Driven Keys and Creating Custom Attributes will all be covered.

Once we learn all of the fundamentals of creating art, we'll do a simple value painting of an apple. Any simple object will do (no apple required!) This course is designed from a digital art perspective. I'll be using Adobe Photoshop and a Wacom tablet. Once you have completed this course, you will officially be a digital artist - an amazing world of possibilities awaits!

Cartoon Animator 4 (formerly known as CrazyTalk Animator) is a 2D animation software designed for both ability of entry and productivity. You can turn images to animated characters, control characters with your expressions, generate lipsync animation from audio, accomplish 3d parallax scenes, produce 2D visual effects, access content resources, and wield a comprehensive photoshop pipeline to rapidly customize characters and create content.

This course can get you there. I’ll show you all of my professional level techniques and tricks that will demystify the entire process of creating creature art with Adobe Photoshop. In an easy to grasp, step by step process, you’ll learn digital painting techniques that will have you amazed at how alive, beautiful and realistic your creature art has become.

Photo BootCamp – July 2020 | English | 47 Pages | PDF | 6 MB

Drawing and Painting Botanicals for Artists – How to Create Beautifully Detailed Plant and Flower Illustrations | English | June 16th, 2020 | ISBN: 1631598570 | 144 pages | EPUB | 17.30 MB

Blend file of Shuten Douji from Fate series. Based on artwork by AkasaAi.

Hard Ops was made to expand on the boolean workflow that booltool started. The quest to make hard surface easier has opened the box for what could be possible. Our toolkit encompasses, boolean, non-destructive modelling, assistive helpers for working optimally and many systems extending into sculpt and grease pencil sketching. Our goal is to make Blender more accessible while also keeping close to the vision of Blender itself and what makes it

DECALmachine is a blender addon, which through mesh Decals, allows for surface detailing in a very non-committal, non-destructive, UV-less way. And as such, it represents an alternative approach to hard surface texturing.
New Daz3D, Poser stuff
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