Game Development / Unreal Engine Assets | 2023-02-19

WePhoto Glamour – Volume 03, June 2020 | English | 108 pages | PDF | 11.73 MB

Start learning Color Correction and Color Grading in this complete beginners class. This class does not cover boring theory lessons. As of the first lesson we dive straight into practical examples and real situations.

Photo N°544 – Juillet-Septembre 2020 | Français | 116 pages | PDF | 101MB

Nouvelle Mesure – Lab Daria Coastal Pack | 1.15 GB

Lennard Claussen is back with another incredible hard surface project. This time he walks you through his process for how to create a mechanical dog using Maya, Substance Painter, and Photoshop. Lennard shares his personal scripts as well as a handful of tools that he uses to speed up his workflow when creating complex high poly meshes

Imadio Fisheye-Hemi v2.0.8 PlugIn for Adobe Photoshop | Fisheye-Hemi Plug-In - See the entire Hemisphere without the distortion. The Fisheye-Hemi Plug-In automaticaly remaps your fisheye images to minimize distortion and maximize the preservation of all image details.

ReDeform is a unique 3ds Max plugin for dynamic resizing and rescaling objects in real world units.

Videohive – After Effects Projects Bundle 1 July 2020 | 6.57 GB

Daz 3D, Poser Bundle 5 July 2020 | 12.4 GB

Watch as Lead Environment Artist at Ubisoft, Casper Wermuth create highly realistic volcanic rocks for Unreal using a combo workflow of Zbrush, Substance Designer, and Substance Painter. His techniques can be applied to any type of rock project and allows for scaling objects without messing up the texel density. His process covers modelling in Zbrush, creating UVs using 3d Coat, Creating tiling textures in Substance Designer, mask creation in
New Daz3D, Poser stuff
New Books, Magazines