Author Ariel
2020-07-17
0
WePhoto Glamour – Volume 03, June 2020 (PDF)
WePhoto Glamour – Volume 03, June 2020 | English | 108 pages | PDF | 11.73 MB
Author Alex
2020-07-16
0
Cinecom – Premiere Pro Lumetri 2020: Color Correct & Color Grade like a Pro
Start learning Color Correction and Color Grading in this complete beginners class. This class does not cover boring theory lessons. As of the first lesson we dive straight into practical examples and real situations.
Author Ariel
2020-07-16
0
Photo N°544 – Juillet-Septembre 2020 (PDF)
Photo N°544 – Juillet-Septembre 2020 | Français | 116 pages | PDF | 101MB
Author Alex
2020-07-16
0
Nouvelle Mesure Lab – Daria Coastal Pack
Nouvelle Mesure – Lab Daria Coastal Pack | 1.15 GB
Author Alex
2020-07-16
0
Levelup Digital – Modeling and Texturing a Mechanical Dog
Lennard Claussen is back with another incredible hard surface project. This time he walks you through his process for how to create a mechanical dog using Maya, Substance Painter, and Photoshop. Lennard shares his personal scripts as well as a handful of tools that he uses to speed up his workflow when creating complex high poly meshes
Author Alex
2020-07-16
0
Imadio Fisheye-Hemi v2.0.8 PlugIn for Adobe Photoshop Win
Imadio Fisheye-Hemi v2.0.8 PlugIn for Adobe Photoshop | Fisheye-Hemi Plug-In - See the entire Hemisphere without the distortion. The Fisheye-Hemi Plug-In automaticaly remaps your fisheye images to minimize distortion and maximize the preservation of all image details.
Author Alex
2020-07-16
0
model+model ReDeform 1.0.3.0 for 3ds Max 2015 to 2020 Win
ReDeform is a unique 3ds Max plugin for dynamic resizing and rescaling objects in real world units.
Author Alex
2020-07-16
0
Videohive – After Effects Projects Bundle 1 July 2020
Videohive – After Effects Projects Bundle 1 July 2020 | 6.57 GB
Author Sonya
2020-07-16
1
Daz 3D, Poser Bundle 5 July 2020
Daz 3D, Poser Bundle 5 July 2020 | 12.4 GB
Author Alex
2020-07-16
0
Levelup Digital – Modeling, Texturing, and Shading Volcanic Rocks for Unreal
Watch as Lead Environment Artist at Ubisoft, Casper Wermuth create highly realistic volcanic rocks for Unreal using a combo workflow of Zbrush, Substance Designer, and Substance Painter. His techniques can be applied to any type of rock project and allows for scaling objects without messing up the texel density. His process covers modelling in Zbrush, creating UVs using 3d Coat, Creating tiling textures in Substance Designer, mask creation in
Archive
«    October 2024    »
MonTueWedThuFriSatSun
 123456
78910111213
14151617181920
21222324252627
28293031 
December 2023 (1)
October 2023 (1)
May 2023 (1)
February 2023 (519)
January 2023 (532)
December 2022 (515)
Vote
Upgrade to Premium