Game Development / Unreal Engine Assets | 2023-02-19
Artist's Palette – Issue 172, 2020 | English | 68 pages | True PDF | 31.12 MB
Kwan is a lifelong fighter, expert wrestler and mixed martial artist, excelling equally in strength and showmanship. Known across fighting organizations as the go-to fighter for wild stunts and memorable characters, he fully embraces the ridiculous, colorful side of wrestling. No character is too absurd for Kwan, hero or 'heel,' so long as he's entertaining for the audience.
Construction Lines is a tool for accurate CAD style modelling. Build snappable guide points and edges, draw lines and primitive shapes in place, automatically create faces in closed geometry and precisely move object geometry around a scene.
The Complete Photography Manual – Expert Tutorials To Improve Your Skills, July 2020 | English | 195 pages | PDF | 153.93 MB
The Complete Photoshop Manual – Expert Tutorials To Improve Your Skills, July 2020 | English | 195 pages | PDF | 130.11 MB
A full run through of creating a mountain landscape to use with a made from scratch master terrain material in UE4. Creating a low res mesh and a series of terrain masks in World Machine and Zbrush to drive different terrain effects for UE4 Dynamic mountain landscapes. Finishing with additional skybox tree and cloud techniques to bring a full sense of epic scale and flexible composition opportunities for any mountain vista scenario.
HardMesh Tools for Maya 2019-2020 Mac | Ideal for Designers, Vfx and Game companies, expert users and Advertising agencies, as well as any hard surface modeller. Its primary application is to create complex objects starting from simple shapes, but it can also be used to add details to any hard surface model, even tassellated nurbs from C.A.D.!
In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time. In this first part he covers reference gathering and how he will approach creating the asset in the series, before he demonstrates the creation of the high poly model using 3DsMax.
A full run through of creating a fire effect in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4's material editor. Starting with creating an image sequence mesh set up in Maya and Zbrush. Then setting up master materials and particle systems in UE4 to render out a flip book sprite sheet particle effect . Another topic covered is creating procedural flames with a more simple panning texture, as well as a simple blowing
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