Author Ariel
2020-09-9
0
Amateur Astrophotography – Issue 80 2020 (PDF)
Amateur Astrophotography – Issue 80 2020 | English | 58 Pages | PDF | 11 MB
Author Ariel
2020-09-9
0
The Art of Design – Issue 46 2020 (PDF)
The Art of Design – Issue 46 2020 | English | 86 Pages | PDF | 15.3 MB
Author Alex
Unreal Engine Marketplace – Asset Bundle 2 September 2020
Unreal Engine Marketplace – Asset Bundle 2 September 2020 | 4.07 GB
Author Alex
2020-09-9
6
3DDD/3DSky PRO models – September 2 2020
Hi-Poly 3d-models | Decor, houses, furniture, plants, vehicles, weapon, misc | 3ds Max | Vray | Corona | OBJ | FBX | 70+ pcs
Author Alex
2020-09-9
1
Blender Market – HardOps 00986 MercuryX 18 and BoxCutter
Non-destructive by nature. Destructive by choice. The number #1 hard surface modelling toolkit. Only for Blender!
Author Alex
2020-09-9
0
Lynda – Fusion 360 Modeling Techniques and Workflow
Fusion 360 is an essential tool for product design. In this course, designer Aram Goganian of Predator Cycling teaches viewers critical techniques for building shape-based models that can be easily modified during the design process in Fusion 360. First, learn how to use a sketch as the initial building block for your geometry.
Author Alex
2020-09-9
0
Lynda – Maya: Shader Networks
Autodesk Maya is one of the most popular 3D packages available, and it particularly excels in the area of complex materials. In this course, you can learn to harness the power of Maya to design more interesting shader networks. By combining and manipulating maps, materials, and UVs, you can construct an infinite variety of shader trees.
Author Alex
2020-09-9
0
ArtStation Marketplace – Lighting Theory for Games | Maria Yue
Lighting is the glue that brings everything together in video games, and by extension any visual piece of art. In this tutorial Maria Yue, will be delivering a theoretical breakdown on Lighting for Games. Pulling from her experiences in studio and teaching students, she will breakdown how and why lighting is approached the way it is for games, as well as looking at movies and why they are such an important reference point for video games. With
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