Game Development / Unreal Engine Assets | 2023-02-19
MK Glow (Ultimate) is an artist-friendly, feature-rich and super fast performing post-processing effect, which simulates bright surface scattering of light. In addition to the bloom, some highly customizable extras, like lens surface, lens flare and glare are available. This shader is compatible with the Legacy, Lightweight and High Definition Render Pipelines.
MadGoat SSAA & Resolution Scale brings one of the best anti-aliasing techniques to your Unity3D project: be it a game, a VR application or an archviz presentation, now you can achieve stunning image quality with just one click!
HUD Navigation System (HNS) is the ultimate collection of the most common navigation concepts from various games. It has been continuously developed, improved and tested since 2017. HNS is modular so you can easily disable features you don't need (unused features don't affect the performance).
When you're facing a looming deadline or an urgent meeting with a client, rendering directly from the modeling environment isn't always feasible. Enscape, a real-time rendering plugin for Revit, SketchUp, Rhino, and other AEC applications, is an affordable and user-friendly option that allows you to quickly produce client-ready visualizations. In this course, you can learn the essential tools and techniques for rendering 3D designs with Enscape
Horizon Based Ambient Occlusion (HBAO) is a post processing image effect to use in order to add realism to your scenes. It helps accentuating small surface details and reproduce light attenuation due to occlusion.
In this course you will learn AutoCAD 2020 from scratch. If you are new to AutoCAD then this course will give you a great start. This course covers almost every topic in the new AutoCAD version 2020. In this course you will cover different commands in detail required to make different 2D and 3D objects. We will be practicing different 2D and 3D objects so that you can become more strong on using different commands in Autocad. In this course we
Beautiful hair, now in Unity. CREATE YOUR OWN STYLE with a complete set of intuitive tools. You can author an infinity of styles directly into Unity, without any artistic or modeling skill. Start straight away by painting hair roots on any mesh !
GPU Instancer is an out of the box solution to display extreme numbers of objects on screen with high performance. With a few mouse clicks, you can instance your prefabs, Unity Terrain details and trees.
Do you want viewers of your architectural visualizations to be more than passive observers? In this course, discover how to enhance your visualizations by adding interactive elements in Unity. Instructor Alan Thorn provides a step-by-step workflow for configuring your architectural visualization scene and then adding a variety of interactive elements.
Advanced modular building system for Unity. Easy, Fast, Scalable, Powerful, crafted to work out of the box. Includes features like physics, save and load, blueprint and others. Support first and third person as well as top down view. Add your own prefabs in some clicks to place or destroy it.
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