Author Ariel
2020-10-22
0
Photography Week – 22 October 2020 (PDF)
Photography Week – 22 October 2020 | English | 36 pages | PDF | 26.16 MB
Author Ariel
2020-10-22
0
The Complete Photography Manual – Expert Tutorials To Improve Your Skills, 7th Edition October 2020
The Complete Photography Manual – Expert Tutorials To Improve Your Skills, 7th Edition October 2020 | English | 195 pages | PDF | 153.67 MB
Author Alex
2020-10-22
0
GreyscaleGorilla – Dust Elements Plus
3D alembic animations and 4K overlays for motion designers. This $199 value is exclusive to Greyscalegorilla Plus members.
Author Sonya
2020-10-22
0
Daz 3D, Poser Bundle 5 October 2020
Daz 3D, Poser Bundle 5 October 2020 / 10.1 GB
Author Alex
2020-10-22
0
Cineversity – Face Rig Tutorial C4D
In this series, Can Erduman shows how to create a Face Rig using the new features of Cinema 4D R23 for his short I'Artista.
Author Alex
2020-10-22
0
Cineversity – Dissolve Effect Using PolyFX and MoGraph Tools C4D
In this tutorial series we will take a look at some techniques that allow us to create an object dissolve effect, using the PolyFX Modifier, MoGraph Effectors and Fields.
Author Alex
2020-10-22
0
CG Fast Track – Procedural Shader Networks in Blender (2020)
Demystify complex shader networks as you build layered materials inside Blender. Learn how to capture details with cavity, edge, and other mesh properties with these procedural techniques.
Author Ariel
2020-10-22
0
N-Photo UK – November 2020 (True PDF)
N-Photo UK – November 2020 | English | 116 pages | True PDF | 84.66 MB
Author Alex
2020-10-21
1
KeyHydra Plugins for 3ds Max 2020-2021 Win x64
KeyHydra Plugins for 3ds Max 2020-2021 Win x64
Author Alex
2020-10-21
0
3DMotive – Mechanical Asset In 3ds Max Volume 1-3 (ENG-RUS)
In this course we will be looking on how to create a 3d asset from start to finish. We will be focusing on creating a asset that is focused on being for games by using the correct texture and optimization techniques. We will be going over on how to create a proper high poly and low poly in 3ds max and then on how to uv unwrap our low poly and prepare our scene for baking our normal and AO map.
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