Unreal Engine – Apparatus
Unreal Engine – Apparatus
Apparatus ECS supports the Unreal Engine 5 Early Access version day one!* Go true next-gen, go data-driven NOW!
Also take a look at our newest multi-threaded More eye candy to come!
Have you dreamt about developing your Unreal games ECS-style? The data-driven workflow has finally arrived to Unreal Engine in its full versatile glory. Introducing – the Apparatus!
LATEST NEWS
Apparatus now has the necessary networking routines built-in, ready to deliver your multiplayer ideas!
FAQIs this a real ECS or some hack, emulation, limited implementation?
This is a full-featured ECS implementation with cache-friendly memory model implemented.
Is it C++-only or Blueprint-only implementation?
It supports both, wholeheartedly.
Is it some kind of port of the other library?
No. The framework is designed and written from scratch with Unreal Engine in mind and is using its whole infrastructure of available APIs, reflection system, Editor, etc. The legacy of the tool goes as far as of 2019.
I've heard Unreal Engine is not suited for ECS and has to be refactored to make such functionality even possible.
Unreal Engine has enough features already built in. You just have to go low-level, hav
Asset Details:
- Current Version: 4.26 - 4.27
- More Info: https://www.unrealengine.com/marketplace/en-US/product/apparatus
Download links:
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