Unreal Engine – Procedural Growing Plants
Unreal Engine – Procedural Growing Plants
"Procedural Growing Plants"
helps you to create procedural plants with custom parameters at your level. Plus, plants have an interaction zone, and you can do whatever you want.
Plants and more can be used as a chaotic and dynamic natural phenomenon or as static objects with which you can interact: collect resources, eat, burn, etc.
You can limit the spread of plants with physical materials to prevent plants from growing on irregular surfaces.
NB!
Environment seen in the photos is not included in project.
You can change options like:
Plants mesh
Spawn radius
Plants Size (randomly)
Spawn chance (randomly)
Spawn height
Grow Speed
etc.
Video: How I used this package in my own project
Documentation
Technical Details
Features:
Procedural Grow
Custom Mesh
Interactable
Mesh: 3
Material: 1
PhysMat: 1
Contains Example Map
Number of Blueprints: 1
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Asset Details:
- Current Version: 4.25 - 4.27
- More Info: https://www.unrealengine.com/marketplace/en-US/product/procedural-growing-plants
Download links:
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