Unreal Engine – Southeastern US Plants and Ecosystems
Unreal Engine – Southeastern US Plants and Ecosystems
Content:
This work was funded in part by a
2020 Epic MegaGrant
:
Virtual Nature projects are interdisciplinary collaborations between the University of Central Florida (UCF) digital media researchers and botanists, biologists, and ecologists. Read more about this work at The Harrington Lab at UCF: /
Central Florida plants and flowers (ten fall environments with 35 plants): Basin Swamp, Baygall, Depression Marsh, Dome Swamp, Mesic Flatwoods, Scrub, Scrubby Flatwoods, Waterbody, Wet Flatwoods, and Xeric Hammock.
Plant Field Guide:
/
Plant 3D Model Atlas:
Check USDA Plant Hardiness Zone Map for correct locations:
Southeastern US:
Features:
35 AR/VR photorealistic, low-polygon plants ideal for large open worlds, AR and VR applications
Individual variations, LODs, wind and light effects, all made using photographs taken in the wild
146 unique meshes for use in Central Florida landscapes
Editable wind material with leaf rustle
Subsurface scattering maps for light transparency and reflection on leaf surfaces
6 ground materials for use in landscape painting and some weeds for ground surface noise
10 example natural communities / ecosystems created from plant inventory and plant distribution GIS data for Central Florida
Plant list:
American Beautyberry
Blazing Star
Bog Button
Bracken Fern
Chalky Bluestem
Coastalplain Honeycomb
Coontie
Dahoon Holly
Feay's Palafox
Fetterbush
Flattop Goldenrod
Florida Paintbrush
Florida Tickseed
Forked Bluecurl
Goldenrod
Hooded Pitcher Plant
Lopsided Indiangrass
Longleaf Pine
Pond Cypress
Prickly Pear
Rayless Sunflower
Reindeer Moss
Sabal Palm
Sand Live Oak
Saw Palmetto
Scarlet Calamint
Scrub Rosemary
Shortleaf Rosegentian
Spanish Moss
St. John's Wort
Tall Jointweed
Titusville Balm
Waterlily
Wax Myrtle
Wiregrass
аbout:
These digital art 3D plant models were created by an interdisciplinary team of artists and scientists. Dr. Maria C. R. Harrington, Dr. Patrick Bohlen, Chris Jones, Zachary Bledsoe, Jennifer Elliott, Ray Jarrett, Amanda Lindsay, and John Guziejka. The content created for the environment was initiated to support a research investigation of beauty as information and an emotionally salient trigger used in design studies on immersive informal learning.
The Virtual UCF Arboretum
project is an augmented reality (AR) and virtual reality (VR) collaboration between The Harrington Lab in the Nicholson School of Communication and Media and the UCF Arboretum in the Department of Biology and the Landscape and Natural Resources, in the College of Sciences, at the University of Central Florida. The Epic MegaGrant funded the improvement of the models for use here and by the community. Inquiries to Dr. Harrington for collaborations are welcome.
The Harrington Lab at UCF, Digital Media Team
Dr. Maria C. R. Harrington:
Assistant Professor, Director of the Project
Zachary Bledsoe:
Undergraduate Research Assistant: Team Lead, Environmental Artist, 3D Artist and Modeler, Unreal Engine Production Pipeline Lead, August 2017 – August 2018
James Miller:
Undergraduate Research Assistant: Lead Developer and Programmer, Unreal Engine, January 2018 – August 2018.
Chris Jones:
2020 Epic MegaGrant contractor. Undergraduate Research Assistant: Lead 3D Artist and Modeler, Environmental Artist, and Unreal Engine, October 2017 – August 2018. /
Thomas Pring:
Undergraduate Research Assistant: Programmer, Unreal Engine, HTC Vive, January 2018 –
August 2018.
Kellie Beck:
Undergraduate Research Assistant: Arboretum Content Liaison, Graphic Designer, WordPress, January 2016 –
August 2018.
UCF Arboretum Team
Dr. Patrick Bohlen:
Director of Landscape and Natural Resources and Arboretum
Jennifer Elliott:
Assistant Director, Natural Resource and Arboretum Programs
Ray Jarrett:
Coordinator of Urban Forestry and Land Management Programs
Amanda Lindsay:
Senior Biologist
John Guziejka:
Biologist / Urban Forester
Rafael Pares:
Media Producer
Example of a Virtual Field Trip , 2018:
Technical Details
Technical Details:
Number of Unique Meshes:
146
Collision:
None
Vertex Count:
Each of the 146 meshes has variable vertex count including reduced hand-made LOD
LODs:
Mid LOD + Billboards for all assets except for clutter (meshes tested for AR/VR runtime efficiency)
Number of Materials + Material Instances:
4 Master Materials
101 Material Instances
2 misc materials
Number of Textures + Resolutions:
2048x2048 - 9
1024x2048 - 4
1024x1024 - 68
512x1024 - 4
512x512 - 78
128x128 - 3
Supported Dev Platforms:
Windows YES
Mac NO (Not tested)
Documentation:
Harrington, Maria .C. R., Bledsoe, Z., Jones, C., Miller, J., Pring, T. (2021) Designing a Virtual Arboretum as an Immersive, Multimodal, Interactive, Data Visualization Virtual Field Trip.
Multimodal Technol. Interact
,
5(4),18
.
Videos:
Important/Additional Notes:
Any example scenes that include water rely on Epic's water plugin
Asset Details:
- Current Version: 4.26 - 4.27
- More Info: https://www.unrealengine.com/marketplace/en-US/product/southeastern-us-plants-and-ecosystems
Download links:
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