Unreal Engine Asset – Arch Vis AI Traffic System v4.23-4.25
Unreal Engine Asset – Arch Vis AI Traffic System v4.23-4.25
AI Vechicle Traffic system with various features. Spline follow, Waypoint follow, Spawn vehicles, remove vehicles, Parking, traffic lights, and more.
Change Log (Updates could take a few days for Epic approval):
2020/09/12
Added Auto-Sync feature to traffic lights.
Fixed function call warning.
Fixed spawn location bug on builds.
Welcome to the Architectural Visualization AI Traffic system. I designed this system to give architectural renderings and real-time rendered scenes a boost of realism by adding movable cars to roadways and intersections. This system also works for virtual reality. Key features are options for spline following, waypoints, spawning vehicles, removing vehicles, parking, turn signal lights, brake lights, head lights, traffic light. The traffic light is included (up to 4 per intersection) with both turning lanes or keeping straight options and can easily swap for a traffic light mesh of your own.
The system is created with a series of blueprints and AI behavior trees for easy modification and customization. Does NOT use NavMash(Pathfinding). Although it is designed for Arch Vis, it is possible to work for games as well, but is untested on gaming platforms. Please view the tutorials below:
Part One - Rigging a vehicle via 3D Max - https://youtu.be/V0j9JrBxCVg
Part Two - Configuring a vehicle for the AI Traffic System - https://youtu.be/ctiQKaQKi4U
Part Three - Spline Following and Traffic Lights - https://youtu.be/Y6EQjHyHVzc
Part Four - Waypoint Following, Spawning, and more - https://youtu.be/ijtFPJaKb70
Random Paint - New feature added to random car paint colors - https://youtu.be/3yKK76LMKBE
Im also available on Discord at: Teriander #4597
Technical Details
Features:
Spline Follow
Waypoint Follow
Spawning Vehicles
Remove Vehicles
Parking
Vehicle Turn Signal (optional)
Brake Lights (optional)
Headlights (optional)
Working Traffic Lights
Easy Blueprint Modification for Advanced Users (no C++ code)
Vehicle Avoidance
Dynamic Object avoidance
*Randomize Car Paint
Traffic Demo Map
Traffic Test World Map
Collision: Yes, Vehicle, ground, and traffic lights.
Vertex Count: 32,000
LODs: No
Number of Unique Meshes: 3
Number of Materials and Material Instances: 17
Number of Textures: 0
Texture Resolutions: None
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Video Links to Tutorials
Important/Additional Notes: For an example of proper material setup for the lights to work, please refer to the materials located at "Content > AITraffic > Materials > Cars > Lights"
Work-In-Progress:
Improved AI logic
Advanced Parking
Crosswalk Signs
Stop Signs
Open to new suggestions
Asset Details:
- Current Version: 4.23-4.25
- More Info: https://www.unrealengine.com/marketplace/en-US/product/arch-vis-ai-traffic-system
Download links:
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