Game Development
InfiniGRASS is a robust grass and prefab painting and optimization system, which allows very detailed next gen grass, trees and foliage to be placed in mass quantities on any surface.
Dungeon Architect is a procedural dungeon generator that extends the UE4 Editor to help streamline the level creation process.
With Pivot Tool you can easily modify actors pivot either manually or automatically by applying one of 27 pivot presets. You can bake the pivot changes into static mesh right inside Unreal Editor, there is no need to open 3D modeling software for pivot position tweaking.
An extensive and comprehensive pack of 149 crafting animations, setup as a Mecanim Humanoid so you can easily swap in your own character in, with full 5 finger hands to accommodate high detail models.
This kit contains a variety of tools to create cave exploring segments.
A low poly asset pack of Space ships, characters, props, weapons, FX, and environment assets to create a Sci-Fi themed polygonal style game. Modular sections are easy to piece together in a variety of combinations. (Includes demo scenes and a VR/First person Ready cockpit)
Electronic Nodes allow you to better visualize your Blueprints and material, and get rid of those spaghettis everywhere.
Interaction Widgets is a great way to add clean UI to your game. Focused on making the process quick and easy to add these widgets to any actor, and be able to customize them to your projects needs. Included are some examples of how to setup the widgets for many different interaction use cases.
Sci Fi Space Soldier Female completely rigged using the Epic skeleton, tested using the free animation pack. Material has 3 customizable colors to select plus 1 color for emissive mask
50 custom mocap 60fps animations on Unreal skeleton; mesh, textures, LODs and material instances.
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