PBR workflows in Cycles Render Engine
PBR workflows in Cycles Render Engine
PDF | ENG | 78 pages
PDF | ENG | 78 pages
The Cycles render engine is capable of impressive renders, but is not one of the most
usable render engines. Cycles renderer lacks masters shaders, and out of the box, it is
not able to be utilised as part of a physically based production environment. Fortunately
Cycles offers extremely powerful shading tools that allow for the creation of various
types of master shaders. In this thesis I will examine the common physically based
rendering paradigms and workflows from the artist's perspective and implement a
physically based shader using Cycles' nodes. This thesis includes practical render
examples where I have utilised the physically based shading methods in order to
create realistic materials and textures.
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