Crux 2.0 is a complete rewrite with a completely redesigned editor, Mesh Terrain support, customizable scriptable objects (Crux Objects), improved functionality and API, and tons more.
The final Inverse Kinematics solution for Unity.
Runtime Editor is the set of scripts and prefabs which help you to create scene editor, game level editor or build your own modeling application. It supports drag & drop, undo & redo and selection api. To implement user interface and core functions runtime editor use transform-handles, gizmos, save load subsystem and three controls: menu, virtualizing tree view and dock panels.
Voxeland is a next generation of a cubic-style terrain, but a bit more than that: it is a subdivided and adroitly smoothed cubical structure.
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