Build AAA quality 2D Lights and shadows effects for your amazing games.
Weather Maker - AAA Weather, Volumetric Fog, Volumetric Light, Sky and Audio Solution for 3D and 2D! Mobile and VR ready! No other asset matches the performance, price and feature set of Weather Maker.
Quantum Console is a powerful and easy to use in game command console. By simply adding [Command] to your code you can add your own commands and dev cheats to the console!
Obfuscator Pro is developed to increase software and game security especially for games build with Unity3d.
HUD Navigation System (HNS) is the ultimate collection of the most common navigation concepts from various games. It has been continuously developed, improved and tested since 2017. HNS is modular so you can easily disable features you don't need (unused features don't affect the performance).
Beautiful hair, now in Unity. CREATE YOUR OWN STYLE with a complete set of intuitive tools. You can author an infinity of styles directly into Unity, without any artistic or modeling skill. Start straight away by painting hair roots on any mesh !
GPU Instancer is an out of the box solution to display extreme numbers of objects on screen with high performance. With a few mouse clicks, you can instance your prefabs, Unity Terrain details and trees.
TerraWorld© is a Unity plugin to create close to reality environments using real-world data from ESRI, NASA & OpenStreetMap along with built-in algorithms for procedural generation and placement of 3D assets in scene.
Dialogue System for Unity makes it easy to add interactive dialogue and quests to your game. It's a complete, robust solution including a visual node-based editor, dialogue UIs, cutscenes, quest logs, save/load, and more. The core is a lean, efficient conversation system. A large collection of included, optional add-ons make it quick and easy to drop conversations into your project and integrate them with other products. No scripting is
EnhancedScroller virtualizes your data, showing only the elements it needs to. Take thousands of rows and display them in a handful of UI elements, speeding up processing and saving memory. There is no object destruction, so your platform won't have to run garbage collection. Best of all, it works on top of Unity's own built-in UI system components.
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