Author Alex
Unity Asset – MicroSplat – Terrain Holes v3.48
The Terrain Holes module for MicroSplat adds several new features to the MicroSplat framework.
Author Sonya
Unity Asset – Missile Behaviours v1.3
This package allows you to easily setup missiles with realistic guidance. To achieve this it uses the guidance law known as "proportional navigation", which creates an intercept course instead of flying directly towards the target. This approach has a much higher chance to actually hit even a dodging target and it will usually also reach the target more quickly.
Author Alex
Unity Asset – Camera Orbit Tool
New type of orbit added for spherical objects! This package is meant for those intending to showcase products, gadgets, machineries, objects, furnitures, characters, avatars or any 3D models.
Author Alex
Unity Asset – Emerald AI 2.0 v2.4.1
Emerald AI, the ultimate universal AAA quality AI solution for animal AI, shooter AI, RPG AI, NPCs, and more!
Author Alex
Unity Asset – MagicaVoxel Toolbox v1.4.2
Create prefab from vox and qb file with optimized mesh. Support MagicaVoxel world mode and material. Make rigging character with unity avatar.
Author Alex
Unity Asset – P.O.I. Map v1.0
P.O.I. Map is a simple, pleasant looking and easy-to-use GUI map.
Author Alex
Unity Asset – SuperTurrets AI Targeting System v2.0
SuperTurrets is a complete targeting system ready for all kind of situations as RTS games, tower defense games or mouse controlled tanks and it is compatible with 3D and 2D games.
Author Alex
Unity Asset – UGUI Super ScrollView v2.4.1
UGUI Super ScrollView gives easily-customizable ScrollView, based on UGUI ScrollRect. It is a set of C# scripts to help you create ScrollView that you need. It's very powerful and highly optimized for performance.
Author Alex
Unity Asset – Collision Mesh Generator | Convex Decomposition
Collision Mesh Generator automatically turns complex meshes into a set of convex hulls that are suitable for realtime collision detection and raycasts, even on mobile devices. Unity only supports mesh to mesh collisions if at least one mesh is convex, so this is a required step even for high end platforms.
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