Game Development Tutorials
Welcome to the OpenGL, GLSL and computer graphics course! It is practical and illustrated program, designed to give you a visual intuition and practical skills to program computer graphics using OpenGL, GLSL and C ++
Learn how to setup the movement system for a Duel Stick, Arcade Helicopter Game in UE4.
Many have asked to make this course, and now it is here! You will learn how to set up a great gun mechanics system in unreal engine 4, using there visual scripting. This course will break down the complexity of good gun mechanic system. We will be diving deep into visual scripting, animation, montages, variables, structs, and even curves. There is alot to take from this course.
In this series I will be taking you with the setup of a large number of different materials to teach you how to utilise the Unreal 4 material system in a practical way. We will start with some theory on how to use the material UI, the PBR workflow, and addons to the system such as layers and material functions. Then we will move into practical demonstrations, creating new materials each video to cover as many different elements and designs as we
Learn what is behind of cool materials looking inside unreal engine, understand deeply your maths
Create a game with procedural backgrounds using Unreal Engine 4 Blueprints
The average indie game can easily double or even triple its sales by simply being translated into a few of the most common languages spoken around the world. For example, my own game My Beautiful Paper Smile makes 60% of its sales from non English speaking countries. In this course I’ll teach you how to use Unreal Engine 5’s Localization Dashboard to easily add translations to your game so you can reach a worldwide audience.
Skillshare - 2D and 3D Game Development for Beginners - Learn C# and Unity3D
Beginner Friendly Introduction in the World of 3D Game Development
We will be using Unity and Visual Studio (both free) to make our game. This class is also suitable for beginners. At the end of the class, You will have a working FPS controller demo / prototype from which You can then build Your own game or do Your own upgrades. I will show You how to create a basic scene, movement script and how to manipulate the camera.
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