Skillshare – Unity 2D Master: Game Development with C# and Unity [Part 1/3]-Beginners
Skillshare – Unity 2D Master: Game Development with C# and Unity [Part 1/3]-Beginners
(Note that this is PART 1 of Unity 2D Master Course)
This course is made in Unity 2020 using Unity's newest tools and packages. I promise you that this is one of a kind course with short, informative easy-to-follow lessons. No time-wasting, that's why I call it Time Saver.
This course covers all skill levels and therefore is divided into three classes:
class for complete beginners in C# and Unity (this class)
classes for game developers with experience (next classes)
If you just started with Game Development, then the beginner class is for you. The lessons will gradually increase your knowledge and improve the skills that are required for the next part of the course.
The beginner sections include:
Installation (Unity Hub, Unity, Visual Studio)
C# and Unity Fundamentals
Physics 2D Mini-Game
(Note that you can skip beginner class if you already have a fundamental knowledge of Unity and C# )
First, you will learn how to correctly set up your 2D projects and get familiar with the Unity interface.
In the C# and Unity Fundamentals section, we dive into C#, an object-oriented programming language that is the standard for game development in Unity. You will learn everything аbout:
Classes
Functions
Variables
Conditions (if,switch statements)
Loops
Arrays
Access Modifiers
Then we apply that knowledge to make Physics 2D Mini-Game in which we also learn about the Physics Engine. You will learn everything about physics forces, gravity, collision matrix, layers, Rigidbody, and other Unity components. This section is also a slight introduction to the new input system. It's important to say that the Mini-Game section will teach you how to correctly move objects in Fixed Update and avoid common beginner mistakes. After you managed to complete all beginner sections and challenges, you are ready to continue with the 2D Platformer classes.
The 2D platformer classes (second/third parts) are the main parts of the course in which you learn how to fully utilize the new input system with controller support.
The class will also start as beginner-friendly but it will slowly lead you into advanced programming techniques and solving complex tasks (melee attack, climb ladders, inheritance, virtual functions, lists, singleton pattern GameManager, etc). It will give you a foundation and a great concept on which you can build your games.
In the end, make your games stand out with 2D lights and post-processing effects (third part/class)
If you get stuck anywhere or need help, I respond to all messages.
You can also join the community on the Discord server and connect with other enrolled students. Also, don't forget that this course will expand over time and you can vote for the next lessons.
Trust me, you won't be disappointed.
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