3D Tutorials
Title: The Gnomon Workshop - Acting for Animators Become Your Character - From Acting Theory to Maya Practice with Sarah Arduini DESCRIPTION: The ultimate goal for any animator is to create believable characters. Acting for animators is an essential skill that helps artists avoid creating lifeless or unconvincing animations, and arms them with the ability to empathize with their characters — before even opening up Maya. In this 2-hour workshop,
Title: The Gnomon Workshop - Designing Animation Backgrounds using Blender & Photoshop - Combining Kitbashing & Digital Painting Techniques with Jose Vega. DESCRIPTION: Learn how to create final background designs for animation with Jose Vega, Senior Concept Artist for Magic: The Gathering and former Background Design Supervisor for the Netflix animated series, Castlevania. In this 4.5-hour workshop, Jose demonstrates the speed at which
Title: Blender Market – Game Ready Ar-15 Weapon Course. Introduction: In this Course, you will be shown the methods in creating an optimized, Game Ready AR-15 in Blender 3D. You will learn how to go though the processes of using reference, making the model, remeshing, baking down details and texturing. In the course, the addons Boxcutter and Hard Ops are used as well as a few other addons but it is 100% not required to have in order to follow
ArtStation – Stylized Fantasy Prop Tutorial Throughout this tutorial series you are going to learn AAA techniques that I use personally and professionally to create props for video games! From blockout to final renders, I take you through my thought process and show you how I use various software like Maya, ZBrush, and Substance Painter to create: blockouts, sculpted wood, sculpting foliage, proper UVs and packing methods, lighting, and
Sculpt realistic characters using blender only What you'll learn Sculpting the female head Texturing workflow Skin shading process Creating hair in blender Rendering with cycles Requirements I expect you have some sort of basic blender experience. You should have blender 3.2 installed on your computer. Description Do you have problems understanding the workflow for realistic character creation in Blender only? Then I welcome you to Nexttut
Title: The Gnomon Workshop - Creating a Stylized 3d Character Illustration - Zbrush, Maya, Marvelous Designer & Substance Painter Workflow with Amy Sharpe. DESCRIPTION: Explore the process of designing a character and bringing it to life as a final 3D image using ZBrush, Maya, and Substance Painter, with supporting design work handled in Marvelous Designer and Photoshop. This workshop by Senior Character Artist, Amy Sharpe, demonstrates her
Title: The Gnomon Workshop - The Making of “Red Myst” with Maarten Verhoeven - Concepting Biomech Monsters in Zbrush, Marvelous Designer, Keyshot & Photoshop. DESCRIPTION: Maarten Verhoeven is known for his dark and mysterious character and creature concepts. His optimized workflow allows him to sketch, sculpt, and post-process his signature designs at an impressive speed. This workshop uncovers his personal workflow, using his creature
Title:The Gnomon Workshop - Creating Stylized Characters for Production - From Concept to Render in Zbrush, Maya & Substance Painter with Carol Cornils. DESCRIPTION: Discover how to create a production-ready stylized character from a concept, complete with tips for presenting the final result as a high-quality portfolio piece. Carol Cornils reveals her complete process for sculpting stylized characters with personality and shares her methods
Title: The Gnomon Workshop - Designing & Modeling a Creature with Scales - Creating Production-Ready Assets for VFX using Zbrush & Maya with Dan Weiss Learn how experienced character artists create production-ready creatures for a visual effects pipeline with this in-depth ZBrush and Maya modeling workshop by Senior Character Artist Dan Weiss. Known for his dragon and reptile-inspired creature designs, Dan dives deep into his creative
Welcome to 3D Lighting 101! I'll be using Nomad Sculpt, but this lighting information can be used for any and all 3D applications. The basics are the same when it comes to how light affects the physical world and the 3D world. I love lighting, and I'm happy to show you how I create dynamic lighting setups for my 3D models and sculpts. Good or bad lighting can make or break your sculpt, so let's make sure you have some pointers to be able to show
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