3D Tutorials

Author Alex
2022-07-29
2
Udemy – Complete Modular Environments In Unreal Engine 5
Create Modular Environments in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer. What you'll learn Make Modular Environments Create Tiling Geometry and Material Creating Lighting For Game Environments Create AAA Props Requirements I expect you to have some sort of basic software experience, in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer. Description Do you want to learn about Modularity
Author Alex
2022-07-28
0
Skillshare – How to Characterize a Character in MotionBuilder: Motion Capture Animation
In this class you’ll learn everything you need to know to successfully characterize your character in MotionBuilder. The success of any mocap project in MotionBuilder depends on how well you Characerize your character. Every time you use a character in MotionBuilder it relies on the characterization in some way: remapping mocap with Actor and Character assets, animating with the Control Rig and Poses, simulations with Rag-doll. In this class
Author Alex
2022-07-28
0
Udemy – Create A Victorian Room With Blender And Substance Painter
Learn Blender while creating a detailed environment suitable for animation or games. What you'll learn Model 3D objects in Blender Texture 3D models in Substance Painter Render an animation using Blender's Cycles render engine Edit a video with Blender's Video Sequence Editor Requirements Blender and Substance Painter are used in this course. The free paint program, Krita, is used briefly to edit images. Description In this course you’ll learn
Author Alex
2022-07-28
0
Udemy – Create Cinematic Architectural Renders | Vray For Sketchup
Learn to create cinematic architectural renders with our brand new Archviz Masterclass What you'll learn Learn to create Cinematic Architectural Renders Learn to landscape in Sketchup with various Scattering Tools Learn to adjust Environmental Fog & Aerial Perspective in Vray for Sketchup Learn to render for various platforms Requirements Some Intermediate Knowledge of Sketchup is Required Description Learn how to create cinematic
Author Alex
2022-07-28
2
Wingfox – Interior Environment Creation For Games
With this tutorial course, you will learn everything you need to know to create flexible and interesting interior environments. You will learn key techniques that are used every day in the game industry and you will learn how to create art quickly and efficiently.
Author Alex
2022-07-27
0
The Gnomon Workshop – 3D Scan Integration Techniques
Adrian Vallecilla’s 5-hour workshop details a complete workflow for integrating hero assets into backplates with photorealistic results. Using a classic technique in visual effects production, Adrien reveals how to transform a 3D scan of a train into a production-ready asset using Maya, discussing the important hard-surface modeling theories while demonstrating the process. The texturing portion includes how to clean up textures from the 3D scan
Author Alex
2022-07-27
0
The Gnomon Workshop – Introduction to Particle FX in Houdini: Vol. 1
Houdini is an industry leader in visual effects, putting power into the hands of FX artists working in production for films, TV, and games. As one of the most-used effects tools in the industry, artists can often find Houdini a daunting tool to get to grips with. Here, Alessandro Cangelosi unravels the learning curve to introduce a simple way to approach particle FX using Houdini. There are many approaches to creating impressive particle FX
Author Alex
2022-07-27
0
The Gnomon Workshop – Introduction to Massive Prime
Your comprehensive introduction to Massive Prime has arrived. Head of Crowd/FX TD, Reza Ghobadinic, demonstrates all the key aspects of working with Massive Prime software in this detailed workshop, sharing with you his industry-proven tips and tricks for producing credible crowd simulations suitable for film and TV productions. During the course of 11 hours of instruction, Reza covers everything you need to know, from the basics of the
Author Alex
2022-07-27
0
The Gnomon Workshop – Natural Environment Creation Techniques
This six-hour workshop by Alessandro Cangelosi details his tips and techniques used to create large-scale natural environments, such as those used in visual effects. The workflow shows how Clarisse V4, as well as Houdini and Terragen, can be used to create impressive CG environments with realistic skies, atmospheric effects, and procedural assets. While there are many workflows available to environment artists, Alessandro explains why his tools
Author Alex
2022-07-27
0
The Gnomon Workshop – Creating a Stylized Groom in Maya & XGen
Creating a hair groom can be simple with the right workflow. Lead Groom TD, Bhavika Bajpai, shares her professional workflow for creating a stylized groom using proxy tube geometry with XGen, Maya’s interactive grooming tool, to create hairstyles quickly and efficiently. In this 3-hour workshop, Bhavika runs through a complete workflow, beginning with analyzing photographic references and explaining how to plan out the structure of a groom, and
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