3D Tutorials

Author Alex
ArtStation – Old Wooden Stool Full Creation Process + Game Ready
ArtStation – Old Wooden Stool Full Creation Process + Game Ready. We’re covering blockout, high and low poly creation , UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry! info about this Product : step by step Time: 4 h 12 min Modeling: 3ds Max Unwrapping: 3ds Max Baking: Substance
Author Alex
ArtStation – Roof Tile Texture - Complete Workflow From 3D Modeling to Photoshop
ArtStation – Roof Tile Texture - Complete Workflow From 3D Modeling to Photoshop In this tutorial, I show how you can quickly model tiling textures using your preferred modeling package, finishing it up in Photoshop. Summary I will start with a simple roof tile, and lay it out in a tileable pattern. I then create variation by duplicating and tweaking the original tiles, and randomizing each tiles position/scale/rotation. Next, I fix any
Author Alex
ArtStation – Model and Texture A Game Asset – Full Process
ArtStation – Model and Texture A Game Asset – Full Process. Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time). We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures with Substance Painter and render our crate in real-time using Marmoset Toolbag.
Author Alex
ArtStation – Creating Trim Sheets in Substance Designer | Keegan Keene
Free download video course: Experience Points – Creating Trim Sheets in Substance Designer by Keegan Keene. Substance Designer is one of the most versatile programs around today and Trim Sheets are an integral part of any video game development pipeline. Step by step, Keegan Keene, walks you through the process of creating a trim sheet using only Substance Designer, utilization of the trim sheet, as well as final presentation. For the
Author Alex
Gumroad – Concept Art Full Process | Medieval Scene
Free download video course by Gumroad – Concept Art Full Process | Medieval Scene. This tutorial shows my typical process from begining to end. The bulk of the work is done in Photoshop, with a lot of photobashing, but I will start from doodling to building a 3D scene in Blender, all the way to a polished, finished piece. The photo pack that I used is provided with that tutorial. This is not a beginner level tutorial, however, you don't need to
Author Alex
Blender Market – Modeling A Scifi Helmet In Blender 2.8
Title: Blender Market - Modeling a Scifi Helmet in Blender 2.8 by Rachel Hey guys! This is a narrated time-lapse tutorial going over the entire modeling process of this helmet in Blender. This isn't a step by step tutorial but rather a general tutorial narrating my thought process on designing mechas so I suggest you have a good knowledge of the basics of Blender before watching this. I also used a bit of Hardops for this project, but it's not
Author Alex
Skillshare – Create a Detailed Trippy Dynamic 3D Animation using Blender
In this Class you will learn how to Create a detailed trippy colorful dynamic 3d animation using Blender. You will start by gathering all the 3D resources and then Animating your 3D character. After you model some crystals, you will be able to clone all objects in a landscape and create a nice detailed ground. Then we will create a dynamic sky and animate our 3D camera. At the end we will get a PNG sequence of our animation so you can do the
Author Alex
FXPHD – HOU116 – Height Fields in Houdini, Part 2
FXPHD – HOU116 – Height Fields in Houdini, Part 2. Houdini height fields have many useful nodes to be able to quickly create a realistic terrain which can be use in Houdini or exported with a displacement map. You can simulation eruption, isolate areas to create water, and many other terrain conditions. This two part course, taught by Charles Chorein, will get you up to speed on using the features in Houdini. This course, part two of the duo,
Author Alex
FXPHD – HOU115 – Height Fields in Houdini, Part 1
FXPHD – HOU115 – Height Fields in Houdini, Part 1. Houdini height fields have many useful nodes to be able to quickly create a realistic terrain which can be use in Houdini or exported with a displacement map. You can simulation eruption, isolate areas to create water, and many other terrain conditions. This course, taught by Charles Chorein, will get you up to speed on using the features in Houdini. Creating a random terrain from scratch
Author Alex
Udemy – Maya Rigging Guide for Your Characters
Learn to create a short, animated scene in Autodesk Maya! What you'll learn You will learn how to make your character move. You learn how to add joints to your character. Learn how to rig your characters the right way. Learn to add controls to your characters like a professional. Learn how to animate your character with controls. Learn to create basic scene and make your character jump Requirements No knowledge of Autodesk Maya is required in
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