3D Tutorials
Free download video course: Experience Points – Creating Trim Sheets in Substance Designer by Keegan Keene. Substance Designer is one of the most versatile programs around today and Trim Sheets are an integral part of any video game development pipeline. Step by step, Keegan Keene, walks you through the process of creating a trim sheet using only Substance Designer, utilization of the trim sheet, as well as final presentation. For the
Free download video course by Gumroad – Concept Art Full Process | Medieval Scene. This tutorial shows my typical process from begining to end. The bulk of the work is done in Photoshop, with a lot of photobashing, but I will start from doodling to building a 3D scene in Blender, all the way to a polished, finished piece. The photo pack that I used is provided with that tutorial. This is not a beginner level tutorial, however, you don't need to
Title: Blender Market - Modeling a Scifi Helmet in Blender 2.8 by Rachel Hey guys! This is a narrated time-lapse tutorial going over the entire modeling process of this helmet in Blender. This isn't a step by step tutorial but rather a general tutorial narrating my thought process on designing mechas so I suggest you have a good knowledge of the basics of Blender before watching this. I also used a bit of Hardops for this project, but it's not
In this Class you will learn how to Create a detailed trippy colorful dynamic 3d animation using Blender. You will start by gathering all the 3D resources and then Animating your 3D character. After you model some crystals, you will be able to clone all objects in a landscape and create a nice detailed ground. Then we will create a dynamic sky and animate our 3D camera. At the end we will get a PNG sequence of our animation so you can do the
FXPHD – HOU116 – Height Fields in Houdini, Part 2. Houdini height fields have many useful nodes to be able to quickly create a realistic terrain which can be use in Houdini or exported with a displacement map. You can simulation eruption, isolate areas to create water, and many other terrain conditions. This two part course, taught by Charles Chorein, will get you up to speed on using the features in Houdini. This course, part two of the duo,
FXPHD – HOU115 – Height Fields in Houdini, Part 1. Houdini height fields have many useful nodes to be able to quickly create a realistic terrain which can be use in Houdini or exported with a displacement map. You can simulation eruption, isolate areas to create water, and many other terrain conditions. This course, taught by Charles Chorein, will get you up to speed on using the features in Houdini. Creating a random terrain from scratch
Learn to create a short, animated scene in Autodesk Maya! What you'll learn You will learn how to make your character move. You learn how to add joints to your character. Learn how to rig your characters the right way. Learn to add controls to your characters like a professional. Learn how to animate your character with controls. Learn to create basic scene and make your character jump Requirements No knowledge of Autodesk Maya is required in
Become an Advanced AutoCAD user quickly by creating as you learn What you'll learn Have an advanced knowledge of both 2D & 3D CAD Design Able to take Higher level job roles as an AutoCAD Designer & Modeller Requirements Requires a good basic knowledge of 2D AutoCAD. Please take our beginners course 'Getting Started Quickly with AutoCAD' if you have no or littler prior experience. Description Are you experienced in AutoCAD but only know
Title: The Gnomon Workshop - Sculpting the Planes of the Head - A Fundamental Guide to Mastering the Head with John Brown DESCRIPTION: Successful head sculpture begins with understanding where the vertical/horizontal planes and facets are, and the fundamental relationship the features have with them. In this tutorial, figurative artist and educator John Brown breaks down the life-size male head into a series of planes and facets, establishes the
Title: The Gnomon Workshop - Creating Translucent Creature Skin - Painting Techniques with Gino Acevedo DESCRIPTION Gino Acevedo, Creative Art Director at Weta Digital, shares his personal approach to “hand-painting” creature designs in Photoshop. Widely known in the industry for his special FX airbrushing techniques on blockbuster movie prosthetics and puppets, Gino reveals how he now uses traditional-inspired techniques — similar to those used
New Daz3D, Poser stuff
New Books, Magazines
2022-08-2

0
