3D Tutorials
During this tutorial, you will learn how I go about creating a female model. I will show you my process of blocking the model from scratch, the female proportions and main muscle groups to always keep in mind. We will look at the differences from the male and female models and we will pose the models and look at the things to always keep in mind when working with female bodies.
This training is will cover the new height field tools introduced in Houdini 16. The training comprises of 5 projects that will cover techniques to create a variety of terrains.
MP4 1280x720 | Total time: 0h 47m | ENG | Project Files Included | 1.5 GB
Tutsplus – An Introduction To UVMapping In 3d Studio Max Using The Unwrap UVW Modifier (ENG/RUS) | In the first part we'll look at a few ways to map many of the primitive objects found in Max, how to manually pick seams, and how to minimize texture stretching and distortion. | Updated: Added Russian translation
All steps from start to finish are shown and explained well, so you can easily follow along – either by using the provided files or using your own character
Learn how to sculpt a realistic female face in ZBrush in this Premium Tutorial by FlippedNormals. You’ll see the entire process, from start to finish. The goal is to teach you a methodical and well-tested approach to making female realistic faces time and time again.
Gumroad – Houdini Game Dev Toolset (RUS) | Welcome to the Houdini Game Dev Toolset series! After watching these short introductory videos, you'll be able to create your own automated pipeline for asset creation in minutes.
Texturing and Rendering Ant-Man Helmet in Modo Using V-Ray Next English | Video: 720p | 5hr 7m This texturing and rendering tutorial is Part 2 of the Ant-Man Helmet making series, Part 1 is modeling the Ant-Man helmet in Modo using Mesh Fusion, which you can find the both on my Gumroad page:
We’ll go through modeling all of the assets, composing, lighting, rendering the scene and finally applying some post production in Photoshop.
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