3D Tutorials
For 13 years of real work, we have collected invaluable experience, creating world-class commercial projects. And now we are ready to share with you a concentrated charge of incredible knowledge.
The Hard-Surface Handbook was created to assist with the understanding of the various topics in hard-surface modeling. There are so many different important topics in hard-surface modeling, from auto smooth, bevel weight, booleans, ngons, shading, etc, and this handbook is meant to cover each and every one of those topics in-depth.
In this course we will create a female body and head from scratch. I will explain in detail about the proportions, muscles, bones and forms, visible on the surface, without the complication of using all the Latin names, although we will get to know the most important ones. As a bonus we will make a male body out of the female one, to better explain the differences between them. I will also pay attention to the most common mistakes made.
Welcome to Introduction to ZBrush 2020 presented by Madeleine Spencer, the most comprehensive video training series available for Pixologic ZBrush.
Welcome to The Facial Anatomy and Likeness Character Sculpting. In this course, you will learn about the construction of the human face. You will understand the bony parts, muscles, and fat that makes up the face anatomy. You will also learn how to observe and create a facial likeness of your choice. Starting with a sphere in Zbrush and turning it into a hyper realistic face with wrinkles and skin pores. You will even gain knowledge on how to
In this course, we will go through the process of creating an amazing Victorian style game environment! We will start off by modeling the ornate pieces inside 3ds Max and then take them in Zbrush to enhance them. We will then model our modular pieces such as the pillars, the doors, the roof, the floor, etc. for reusing them in Unreal Game Engine. We will use Substance Designer to create a variety of tileable textures such as wood, plaster, gold,
In this course, 3D Artist Julien Kaspar from the Blender Animation Studio will give a detailed guide on how to create a stylized character for film production. This series of videos will encompass the entire 3D creation workflow from the early design process, modeling & UV unwrapping, texturing & shading, all the way to the final posing, presentation & lighting setup and getting the model ready for rigging.
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