3D Tutorials
Are you ready to create rigs for various different vehicles? Utilising 3D models that are hand-crafted, high quality and built specifically for this course, make ready to learn how to use the various rigging tools available within the Blender software and turn your static pictures into exciting animations!
Learn how a professional environment artist works when creating environments for games.
With over 5 hours of training, Senior Games Artist Hannah Watts will take you through how to create a prop for games, all the way from start to finish. We’re covering reference collection, blockout, high and low poly creation, UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry!
In this course, you will be taken through the entire process of retopologizing, unwrapping, baking and texturing a full body game character. We will start by decimating and exporting our character out of Zbrush. Then we will make a low poly version of our character using 3ds Max. I will go over the importance of having clean topology that will make your character easy to animate and create UVs for. After going through the process of
Learn how to create amazing stylized and non-photorealistic 3D art in Blender 2.92.
In Introduction to XGen, you’ll learn the fundamentals of working with XGen and creating your first grooms. You’ll learn all the tools you must know and also how to avoid common mistakes in XGen. Later in the series, you’ll learn the full process for creating a simple and professional groom from start to finish; no time-lapses. Every step will be shown.
The face is one of the most complex areas of the human body, and understanding the motion of the face is even more complex. Being able to split facial motion into key shapes to be used together to form expressions not only simplifies the face but allows you to re-create these shapes in CG, and animate complex expressions. In this 5-hour workshop by Derrick Sesson, a Facial Modeler at Digital Domain, you will learn all the basics of Facial
Did you ever want to learn Blender and are you looking for a quality tutorial using industry-proven techniques? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, texturing, and game art? If so, this is the course for you.
Introduction to ZBrush 2021 is the most comprehensive video training series available for Pixologic’s industry-leading digital-sculpting software. Taught by Madeleine Scott-Spencer, this 65-chapter workshop — with 51 hours of lessons — begins with a quickstart tutorial to get you up to speed, fast. It’s the perfect introduction for everyone from complete beginners to those simply looking to see what’s new in the latest version of the software.
Rigs, armatures, bones, parenting, space and bone constraints: learn all the tools and techniques for rigging in Blender. This is the first step to animating your 3d models and we'll take it slow, perfect for beginners.
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