3D Tutorials
This Level 2 course is an in depth lesson on creating surfaces using the Datsun 240 Z as a subject. This course is recommended for users already familiar with Rhino 3D's working environment and tools.
Learn the latest and greatest using Rhino 3D version 7. We will explore together on how to use the new subdivision surfacing tools and techniques and how we can apply these techniques to a concrete project such as an aircraft seat.
This is the entire process from start to finish. Learn how to take a model and add realistic materials and lighting to create a studio-quality render using Octane and Area Light Maps.
Skillshare – Substance Painter & Maya: Low Poly Character Making
Creating modular environments is our brand-new course, focusing on large scale environments. For a long time, we had this dream of building a scene that had multiple areas to highlight. The classic approach was building a scene from one or two perspectives and make renders out of it. This new course lets you build villages, cities, and castles in a very efficient way. We achieve this by modular building design, already quite common in the gaming
Step by step we will learn how to create realistic 1957 BMW car with Blender 2.92 from start to finish.
Creative Shrimp – Space VFX Elements: The Ultimate Guide to Creating the Galaxy in Blender (RUS/ENG)
Creating a 3D Universe is hard… No longer. Have you ever wanted to be a sci-fi filmmaker? Create your own Star Wars fan fiction in Blender? Or just add a jaw-dropping space render to your portfolio? Creating artistically pleasing space phenomena can be tricky. Quasars, gas giants, nebulae and black holes - these things can make you and your computer suffer…
Are you ready to create rigs for various different vehicles? Utilising 3D models that are hand-crafted, high quality and built specifically for this course, make ready to learn how to use the various rigging tools available within the Blender software and turn your static pictures into exciting animations!
Learn how a professional environment artist works when creating environments for games.
With over 5 hours of training, Senior Games Artist Hannah Watts will take you through how to create a prop for games, all the way from start to finish. We’re covering reference collection, blockout, high and low poly creation, UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry!
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