3D Tutorials
SideFX - Houdini Insight - Houdini Office Hours - 2021 Sessions. SideFX hosts Houdini Office Hours on a biweekly basis. These are regular sessions where you can ask questions or get tips and tricks about Houdini. Each session typically ranges from 1-1.5 h in duration. Example files are linked at the top of the list of all units. This is less of a course and just more of a repository of the Houdini Office Hours sessions. Here, we cover many
SideFX - Houdini Insight - Houdini Office Hours - 2020 Sessions. SideFX hosts Houdini Office Hours on a biweekly basis. These are regular sessions where you can ask questions or get tips and tricks about Houdini. Each session typically ranges from 1-1.5 h in duration. Example files are linked at the top of the list of all units. This is less of a course and just more of a repository of the Houdini Office Hours sessions. Here, we cover many
SideFX - Houdini Insight - Houdini Office Hours - 2019 Sessions. SideFX hosts Houdini Office Hours on a biweekly basis. These are regular sessions where you can ask questions or get tips and tricks about Houdini. Each session typically ranges from 1-1.5 h in duration. Example files are linked at the top of the list of all units. This is less of a course and just more of a repository of the Houdini Office Hours sessions. Here, we cover many
SideFX - Houdini Insight - Houdini Office Hours - 2018 Sessions. SideFX hosts Houdini Office Hours on a biweekly basis. These are regular sessions where you can ask questions or get tips and tricks about Houdini. Each session typically ranges from 1-1.5 h in duration. Example files are linked at the top of the list of all units. This is less of a course and just more of a repository of the Houdini Office Hours sessions. Here, we cover many
Wingfox – Advanced Environment and Keyframe Design with Hristo Dimitrov Chukov. In this tutorial, I will teach you the techniques I use for creating environments, keyframes, and illustrations for the entertainment industry - Movies and Games. We will start with basic but very important concepts for Value, Color, Light, and composition that are often overlooked even by professionals. We will continue with my sketching process - value and color.
Skillshare - Blender Class: Homer Simpson 3D Character Modeling. Hello everybody, Zerina here, and welcome to another Blender Course. In this course, we will be creating a famous character Homer Simpsons from the tv show the Simpsons. We will start the character creation using basic mashes and modifiers. It will be a low-poly model, easy modeling, and suitable for beginners. Before we start modeling the character, we will need the reference
Udemy - Fusion 360 Component Assembly. Learn Basic,Intermediate & Advance assembly modelling in AutoDesk Fusion 360 What you'll learn How to get Fusion 360 for personal & educational usage for FREE Top down design approach,Joint creation & Component Assembly Basic Assembly - Universal Joint,Knuckle Joint,Carden Joint,Plummer Block,Geneva Wheel Mechanism etc Intermediate Assembly - C-Clamp assembly,Pin Slot & Planar Joints,Contact
Domestika - Low Poly Set Modeling for Video Games by Daniel Gutiérrez. Learn to create polygonal-style backgrounds with Blender and Unity In a video game you can build worlds that invite you to live unique experiences, paying attention from the global vision of space to the smallest details to add sensations. Daniel Gutierrez - art director and 3D modeling specialist - has extensive experience designing scenarios for independent video games,
FlippedNormals - Fundamental Anatomy for Sculptors by Christian Bull. Fundamental Anatomy for Sculptors is a course designed to teach anatomy to anyone who works or aims to work with organic sculpture, whether it’s as a fine artist, hobbyist, or as an industry professional. In this course we look at the limitations of blindly copying work out of anatomy reference books, and focus on a system to allow us to approach anatomy study in a way that
FlippedNormals - Sculpting the Facial Features in Zbrush. In this fundamentals sculpting series, you’ll learn how to sculpt the essential facial features: Eyes, Nose, Ears and the Mouth. Every section starts off with the theory behind the facial feature, which will serve as a foundation for all your future sculpt. Next up, we show you how to actually sculpt the facial feature. LEARN THE FUNDAMENTALS Sculpting a full face can be incredibly
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