Udemy – Blender Environment Artist: Create 3D Worlds From Scratch

Author Alex
2020-01-8
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Udemy – Blender Environment Artist: Create 3D Worlds From Scratch

Title: Blender Environment Artist: Create 3D Worlds From Scratch – get new video learning by Udemy for free!


Welcome to the brand new Blender 2.8 and it's stunning Eevee rendering engine. There’s never been a better time to start creating amazing 3D environments and preview them in real time!

Description

This course is continually updated in response to student suggestions and feedback. If you would like to see something else relevant in the course just let us know.

Whether you’re an absolute beginner, or someone with years of artistic experience, Blender has everything you need to do the following...

Create assets for video games.

Make unique environment props.

Become an experienced world creator.

Express yourself through 3D artwork.

Blender is completely free to use and allows you to export your creations into any game engine, including Unity and Unreal.

This course starts simple, so no previous experience with 3D modelling is required. We cover modelling, texturing, lighting, layout, and many more core aspects needed for an environment artist. With our online tutorials, you'll be amazed what you can achieve.

Michael Bridges is an experienced 3D artist who has taught more than 100,000 students how to create 3D artwork.

The entire course is project-based, so you will apply your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources - you'll never get stuck. We provide challenges and solutions at each step to make sure that you are learning-by-doing and not just watching someone else make art.

For each model you build you will follow this process…

Be challenged to build the entire model yourself.

Be shown step-by step how to build it.

Apply your knowledge regularly.

Encouraged and Supported throughout your journey

You will get full lifetime access for a single one-off cost for the course. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course you'll be very confident in not just the basics of Blender, but also how to master the software. You'll be able to mock up environments quickly including lighting and textures and go on to create your own textures as well!

No matter what your background, your skills, or your interest, this course will give you a new set of skills that that will make you a much more capable 3D Environment Artist.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with thousands other students.

Dive in now, you won't be disappointed!

Para quem é este curso:

Blender beginners who wish to make wonderful environments.
Experienced Blender users who want to turn bland into beautiful.

Course content

Section 1 - Getting Started
Welcome To The Environments Course
Getting Blender 2.8 Installed
Rendering in 2.8
Adding Objects
Transforming Objects
Basic Model Organisation
Quiz 1
The Boolean Modifier
What Are ".blend1" Files?
Appending Another Blender Project
The Array Modifier Basics
Duplicating Objects
Quiz 2
Your First Instructor Hangout
Setting Up The Camera
Material Quick Tip: Base Colour
Repeating The Last Operation
Snapping
Randomize Transform
Quiz 3
Selection Methods
Rendering And Sharing Your Work
Getting Started Mid Section Challenge
Reflective Materials
Basic Lamps and Lighting
Quiz 4
Quick Tip: Basic World Lighting
3 Point Lighting Setup
Viewport and Camera Clipping
Default Workspaces
Volumetric Basics
End Of Getting Started Hangout
Getting Started End Of Section Challenge
Quiz 5
Getting Started Wrap Up
Texturing Basics
Welcome To Texturing Basics
Creating A New Work Space
Introduction To The UV Image Editor
What Is A Texture?
Quiz 6
Material Node Introduction
What Is UV Mapping?
Setting Up Material Studies
Using A Height Or Displacement Map
Making Links
Normal Maps
Height Map from Color Map
Height Map to Normal Map
Quiz 7
Introduction To Hand Painting
Introduction To UV Unwrapping
Checking UV Mapping
Transforming UV Maps
Quiz 8
Pivot Points and Snapping UV Maps
Challenge: Pivot Points and Snapping UV Maps
Online Texture Sources
Quiz 9
Node Wrangler Introduction
Multiple Materials
Baking Base Colour To One Texture
Multiple UV Unwraps
Generated Textures
Quiz 10
Quick Tip: Replacing Nodes
Mixing Nodes Together
Quick Tips: Node Wrangler Short Cuts
The Color Ramp Introduction
Introducing the Bevel Modifier
Quiz 11
Texturing Basics End Of Section Challenge
Section 3 Procedural Worlds
Procedural Worlds Introduction
Checking For Updates To Blender
Generated Textures Are Different
Real Displacement Using Textures
Displacement Texture Coordinates
Quiz 12
Displacement Quick Tip- Transforms
Procedural Study Spheres
Layering Displacements
Vertex Groups
Weight Painting
Smoothing Out Details
Quiz 13
Empties And Their Uses
Projecting Textures
Moving An Object's Origin
Material Inputs: Object Info
Node Grouping
Quiz 14
Material Inputs: Texture Coordinate
Masking With Textures
Deciding How to Mix Materials
Repeating A Generated Texture
The Mapping Node
Quiz 15
Finish Off Our Plank
Render Time Displacement (Cycles)
Procedural Worlds Wrap Up
Section 4 - Sketching Geometry
Introduction To Sketching Geometry
Adding a Grease Pencil Object
Setting Suitable Background Colours
Editing Grease Pencil Strokes
Quick Tip Duplicating
Converting Your Sketch To A Curve
Quiz 16
Making A Curve 3 Dimensional
Refining Shadows In Eevee
Subsurface Scattering In Eevee
Drawing On A Surface
Quick Tip: Drawing Curves
Quiz 17
Snapping To The Grease Pencil
Bend Angle
Optimising And Cleanup - Dissolve
Drawing With Symmetry
Joining Curve and Mesh Data
Fun With Arrays
Particle System Basics
Sketching Geometry Wrap Up
Continuing Your GameDev Journey
BONUS LECTURE: Our Other Courses

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