Udemy – Blender 2.8 The complete guide from beginner to pro

Author Alex
2020-01-4
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Udemy – Blender 2.8 The complete guide from beginner to pro

Title: Blender 2.8 The complete guide from beginner to pro – download full video course by Udemy


This is a complete training dedicated to learning the Blender 2.8 software. Blender 2.8 and a free 3D software and opensource.

Description

This complete training will allow beginners to discover the software entierely. Blender 2.7 users will find an opportunity to make the transition to the new version.

This training is divided into 15 chapters that will allow you to progressively and consistently learn. Most of the chapters are punctuated with exercises to review the features covered and implement them. The source files are included in the training and allow you to understand the progress of a project.

During the training we will produce in parallel a complete project to create a robot from modeling to animation, this project will allow you to apply the Blender functions learned in the course.

From discover ring the software, to polygonal modeling, object mode, edit mode, different rendering engines, scene lighting, realistic material creation, texturing, digital sculpture, animation, simulations, compositing, all these notions will be addressed in this training and will allow you to progress in the software.
Para quem é este curso:

Anyone interested by Blender and open source. From the freelance graphic designer to the company wants to integrate open source.

Course content

Chapter 1 Getting Started with the Software
1.1-Introduction
1.2-Download, installation and minimum configuration
1.3-Discover the default interface
1.4-Customizing the interface
1.5-The 3d View: Navigation
1.6-The 3d View: Visualization and customization
1.7-Configuration: the properties editor
1.8-Configuration: User Preferences
Chapter 2 Object Mode
2.1-The object mode menu
2.2-Presentation of the different mesh primitives
2.3-Other objects overview
2.4-Basic manipulation
2.5-The outliners and the collections
2.6-Objects relationships
2.7-The context menu and quick shortcuts
2.8-Objects constraints
2.9-The BoolTool addon
2.10-Simple modeling exercises from primitive
Chapter 3 edit mode
3.1-Introducing vertice, edge, face
3.2-Selection tools
3.3-Extrusion and face creation
3.4-Modeling tools in edit mode
3.5-The proportional edition
3.6-The snapping
3.7-Looptool addon
3.8-Basic Modeling Exercises in Edit Mode 1-Cup
3.9-Basic Modeling Exercises in Edit Mode 2-Apple
3.10-Basic modeling exercises in edit mode 3-Shampoo bottle
3.11-Basic Modeling Exercises in Edit Mode 4-Headphones
3.12-Modeling a robot with reference image part 1
3.13-Modeling a robot with reference image part 2
3.14-Modeling a robot with reference image part 3
3.15-Modeling a robot with reference image part 4
Chapter 4 Modifiers
4.1-Introducing modifiers system
4.2-Main modifiers overview - generate
4.3-Main modifiers overview - deform
4.4-Typical modeling with modifiers 1 The chain
4.5- Typical modeling with modifiers 2 The sofa
4.6- Typical modeling with modifications 3 The bottle
4.7- Typical modeling with modifiers 4 The plant
Chapter 5 Beziers Curves
5.1-Curves overview in edit mode
5.2-Modeling based on curves with hooks - wire on headphones
5.3-The text object
5.4-Exercise - Creation of a 3D logo in vector from a 2D image
Chapter 6 Render Engines in Blender
6.1-Rendering engines overview
6.2-Cycles Rendering Engine denoiser
6.3-Eevee rendering engine
6.4-workbench rendering engine
Chapter 7 Shaders and Node System
7.1-Node system and dedicated interface overview
7.2-The principled shader
7.3-The other shaders
7.4-Creating specific shaders
7.5-Applying Multiple Shaders on an Object
7.6-Node wrangler addon
7.7-Using textures
7.8-Exercise - Use on our robot and headphones
Chapter 8 Lighting and shooting
8.1-Camera Settings
8.2-The world panel
8.3-Using HDRI maps
8.4-Different types of lamps
8.5-Exercise – Studio creation with three-points lighting
8.6-easy HDRI Addon
Chapter 9 UV mapping
9.1-Unwrapping techniques
9.2-Automatic projections
9.3-Multi-editing and islands edition
9.4-Exercice - Unwrapping the cup
9.5-Exercice - Unwrapping the robot
Chapter 10 texture paint mode
10.1-Texture paint mode - tools overview
10.2-Using an image texture as a painting tool
10.3-Using strokes and falloff
10.4- Exercise - Projecting a face in stencil mode
Chapter 11 The sculpt mode
11.1-Sculpt mode overview and dedicated interface
11.2-Tools overview
11.3-The modifier multiresolution
11.4-The freedom of dynamic topology
11.5-Using textures
11.6-Exercise - add muscles to an arm
11.7-Exercise - aging a face
11.8-Retopology
11.9-baking a Normal and Ambient Occlusion map
Chapter 12 The Armatures
12.1-Overview of armatures
12.2-Bones management, layer system
12.3-Armatures in Edit Mode
12.4-The pose mode
12.5-The constraints
12.6-Parenting organic or mechanical object
12.7-Exercise: Rigging a humanoid
12.8-Exercise - Rigging our Robot
Chapter 13 Animation in blender
13.1-Configuration and key insertion system
13.2-Dedicated interface to animation
13.3-Separate location rotation and scale keys - Animation of a ball
13.4-Animation of other parameters (materials, texture, brightness)
13.5-Exercise on object - creating a title animation
13.6-Exercise on armature - Creating a Walking Cycle
Chapter 14 Simulations
14.1-Simulations system overview
14.2-Rigid bodies simulation
14.3-Smoke simulation
14.4-Fluids simulation
14.5-Cloth simulation
14.6-Dynamic particle system
14.7-Static particle system
Chapter 15 Compositing
15.1-Overview of compositing and its interface
15.2-Introducing the main nodes
15.3-Exercise- creating a thumbnail, adding a watermark
15.4- Exercise - adding a glow effect, using pass
15.5- Exercise - Inlay of a 3d object on an image

Download links:
Comments
  1. Guest BeckysFootSlave2020 January 5 17:03
    Hello,

    Most of 11-15 is down :(
    Can you reupload?

    THANKS for your work!!!
    1. Sonya2020 January 5 19:16
      Hello!
      Hmm..just checked - all par1-part8 links ok. Check again or more details pls
  2. elf knight2020 August 11 10:24
    The video '11.9-baking a Normal and Ambient Occlusion map' in the section '11. Sculpt' is missing. Only the subtitles is included, not the video. Is it possible to re-upload just this video?
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