Gumroad – Procedural Landscapes in Blender
Gumroad – Procedural Landscapes in Blender with Jan Urschel
Procedural landscapes. No modeling, no image textures, no plugins. Just Blender. We will create three different kinds of realistic landscapes with just the shading editor and the Cycles render engine.
What topics are covered?
- Procedural Shading techniques for Landscape creation in Blender and Cycles
- Quick Photoshop paintover
Who is it for?
Creatives who are interested in new ways to create.
What will I get?
- 2+ hour video tutorial with narration
- 3D source BLEND file
- PSD file
What do I need to have before I start:
- Blender 2.8
- knowledge of Nodes within the shading interface of Blender
Who made this?
My name is Jan Urschel and I'm a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.
Download links:
Gumroad – Procedural Landscapes in Blender with Jan Urschel.part1.rar
Gumroad – Procedural Landscapes in Blender with Jan Urschel.part2.rar
Gumroad – Procedural Landscapes in Blender with Jan Urschel.part3.rar
Gumroad – Procedural Landscapes in Blender with Jan Urschel.part4.rar
Gumroad – Procedural Landscapes in Blender with Jan Urschel.part2.rar
Gumroad – Procedural Landscapes in Blender with Jan Urschel.part3.rar
Gumroad – Procedural Landscapes in Blender with Jan Urschel.part4.rar
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