Real Displacement Textures – Collection Three (vol. 3)

Author Alex
2017-01-9
3 916
2
Real Displacement Textures – Collection Three (vol. 3)

Real Displacement Textures – Collection Three

“Real-Displacement-Textures” by Christoph Schindelar
Highly detailed scanned informations are optimized, corrected and baked into several image-textures in order
to setup a material for CG-renderings. (passive and realtime)
By using the provided depthmap for displacement you can even reconstruct the geometry of the surface.
The scans have:
– more than 60.000.000 dense-points,
– polygon-objects with over 10.000.000 faces and
– raw scan-textures with up to 16k HDR
The maps are
– 100% tileable
– they can dramatically speed up your workflow because there is no scattering needed
– they should work with all engines
– they can look extreme realistic

Collection with 28 high detailed, scanned surfaces. Including: Forestfloor-Pack-1, Forestroad-Pack-1, Leaves-Pack-2, Roots-Pack-1

Download links:
Comments
  1. sobaru
    ekbercg2022 March 24 19:38
    can you add hot4share link for this
    1. Sonya2022 March 26 16:13
      Hi
      Done - get H4S links
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