The purpose of this training is to make a variety of texture based objects via the various procedural textures and patterns available in Houdini. We shall then bake these objects out to textures using the Houdini bake ROP and use them to build shaders in any other render engine.
Hi, Welcome to Weapon Modeling & Texturing For Game – Complete Pipeline course. In this course you will be learning creating a game weapon from scratch step by step.
MP4 1280x720 | 5h 23m | ENG | 3.02 GB
Udemy – Character Modeling & Texturing For Game – Complete Pipeline
Skillshare – Character Modeling & Texturing For Game – UV Unwrapping | 1.7 GB
MP4 1280x720 | 3h 07m | ENG | Project Files | 1.15 GB
Udemy – Model and texture old Robot in Maya and Substance Painter | 1.1 GB
MP4 1280x720 | 2h 9m | ENG | Project Files | 2.18 GB
MP4 1280x720 | 1h 26m | ENG | Project Files | 1.58 GB
MP4 1280x720 | 4h 22m | ENG | 1.12 GB
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